Lib.mesh.modify.ScatterMeshFaces - tixl3d/tixl GitHub Wiki
This op is similar to [DisplaceMesh]. However, it uses face centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.
Please note that this effect works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for meshes that use shared vertices.
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffers) | - |
| Direction (Int32) | - |
| Amount (Single) | - |
| Rotate (Single) | - |
| Push (Single) | - |
| Shrink (Single) | - |
| Scatter (Single) | - |
| Distort (Single) | - |
| NoiseAmount (Single) | - |
| NoiseFrequency (Single) | - |
| NoisePhase (Single) | - |
| NoiseVariation (Single) | - |
| UseVertexSelection (Boolean) | - |
| AmountDistribution (Vector3) | - |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.