Lib.mesh.modify.DisplaceMesh - tixl3d/tixl GitHub Wiki

DisplaceMesh

in Lib.mesh.modify


Distorts the input mesh by displacing its vertices by an amount controlled by the connected input texture.


Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffersRequired) -
Mode (Int32) -
Amount (Single) -
AmountDistribution (Vector3) Applies a channel weight to the axis.
Offset (Vector3) Additional offsets to the displacement without applying the displacement map.
Texture (Texture2DRequired) The displacement texture. Depending on the color channels, it will be applied as average or individually.
The alpha is always applied as a factor.
ScaleUV (Vector2) Scales the displacement map.
UseVertexSelection (Boolean) -

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

⚠ Everything else is automatically generated and will be overwritten regularly.

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