Lib.mesh.modify.DisplaceMesh - tixl3d/tixl GitHub Wiki
Distorts the input mesh by displacing its vertices by an amount controlled by the connected input texture.
Name (Relevancy & Type) | Description |
---|---|
InputMesh (MeshBuffersRequired) | - |
Mode (Int32) | - |
Amount (Single) | - |
AmountDistribution (Vector3) | Applies a channel weight to the axis. |
Offset (Vector3) | Additional offsets to the displacement without applying the displacement map. |
Texture (Texture2DRequired) | The displacement texture. Depending the color channels will be applied as average or individually. The alpha is always applied as factor. |
ScaleUV (Vector2) | Scales the displacement map. |
UseVertexSelection (Boolean) | - |
Name | Type |
---|---|
Result | T3.Core.DataTypes.MeshBuffers |
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⚠ Everything else is automatically generated and will be overwritten regularly.