Lib.mesh.modify.DisplaceMesh - tixl3d/tixl GitHub Wiki
Distorts the input mesh by displacing its vertices by an amount controlled by the connected input texture.
| Name (Relevancy & Type) | Description |
|---|---|
| InputMesh (MeshBuffersRequired) | - |
| Mode (Int32) | - |
| Amount (Single) | - |
| AmountDistribution (Vector3) | Applies a channel weight to the axis. |
| Offset (Vector3) | Additional offsets to the displacement without applying the displacement map. |
| Texture (Texture2DRequired) | The displacement texture. Depending on the color channels, it will be applied as average or individually. The alpha is always applied as a factor. |
| ScaleUV (Vector2) | Scales the displacement map. |
| UseVertexSelection (Boolean) | - |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.