Lib.mesh.modify.DeformMesh - tixl3d/tixl GitHub Wiki
Spherize, Taper and Twist. It works better if your mesh has a high density of vertices. (such as a [CubeMesh] with 64 segments on each axis, for example)
| Name (Relevancy & Type) | Description |
|---|---|
| Mesh (MeshBuffersRequired) | - |
| UseVertexSelection (Boolean) | - |
| ShowPivots (Boolean) | - |
| Spherize (Single) | - |
| Radius (Single) | - |
| Pivot (Vector3) | Pink cross, center of Spherize |
| Taper (Single) | - |
| TaperAxis (Int32) | - |
| AmountPerAxis (Vector2) | - |
| Twist (Single) | - |
| TwistAxis (Int32) | - |
| TwistPivot (Vector3) | Blue cross, origin of twist deformation |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.