Lib.mesh.modify.BlendMeshVertices - tixl3d/tixl GitHub Wiki
Blends between two sets of mesh vertices. This only yields meaningful (i.e., predictable) results for meshes with the same vertex count and topology.
| Name (Relevancy & Type) | Description |
|---|---|
| MeshA (MeshBuffersRequired) | Input for Mesh A |
| MeshB (MeshBuffersRequired) | Input for Mesh A |
| BlendValue (Single) | Defines the transition between the two meshes 0 = Mesh A is displayed without changes 1 = Mesh B is displayed without changes If the 'BlendMode' is set to 'Blend', the vertices overshoot at values lower than 0 and higher than 1. If the 'BlendMode' is set to 'RangeBlendSmooth', the transition loops. |
| Scatter (Single) | Adds random noise to the vertices' position during the transition |
| BlendMode (Int32) | Defines how to blend between the meshes |
| RangeWidth (Single) | Defines the range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth' |
| Pairing (Int32) | Selects the mode with which vertices are paired for blending |
| Name | Type |
|---|---|
| BlendedMesh | T3.Core.DataTypes.MeshBuffers |
⚠ Everything else is automatically generated and will be overwritten regularly.