Lib.mesh.modify.BlendMeshVertices - tixl3d/tixl GitHub Wiki
Blends between two sets of mesh vertices. This only yields meaningful (i.e., predictable results) for meshes with the same vertex count and topology.
Name (Relevancy & Type) | Description |
---|---|
MeshA (MeshBuffersRequired) | Input for Mesh A |
MeshB (MeshBuffersRequired) | Input for Mesh A |
BlendValue (Single) | Defines the transition between the two meshes 0 = Mesh A is displayed without changes 1 = Mesh B is displayed without changes If the 'BlendMode' ist set to 'Blend', the vertices overshoot at values lower than 0 and higher than 1. If the 'Blendmode' is set to 'RangeBlendSmooth', the transition loops. |
Scatter (Single) | Adds a random noise to the vertices position during the transition |
BlendMode (Int32) | Defines how to blend between the meshes |
RangeWidth (Single) | Defines the Range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth' |
Pairing (Int32) | Selects the mode with which vertices are paired for blending |
Name | Type |
---|---|
BlendedMesh | T3.Core.DataTypes.MeshBuffers |
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⚠ Everything else is automatically generated and will be overwritten regularly.