Lib.mesh.modify.BlendMeshVertices - tixl3d/tixl GitHub Wiki

BlendMeshVertices

in Lib.mesh.modify


Blends between two sets of mesh vertices. This only yields meaningful (i.e., predictable results) for meshes with the same vertex count and topology.


Input Parameters

Name (Relevancy & Type) Description
MeshA (MeshBuffersRequired) Input for Mesh A
MeshB (MeshBuffersRequired) Input for Mesh A
BlendValue (Single) Defines the transition between the two meshes
0 = Mesh A is displayed without changes
1 = Mesh B is displayed without changes
If the 'BlendMode' ist set to 'Blend', the vertices overshoot at values lower than 0 and higher than 1.
If the 'Blendmode' is set to 'RangeBlendSmooth', the transition loops.
Scatter (Single) Adds a random noise to the vertices position during the transition
BlendMode (Int32) Defines how to blend between the meshes
RangeWidth (Single) Defines the Range width when the 'BlendMode' is set to 'RangeBlend' or 'RangeBlendSmooth'
Pairing (Int32) Selects the mode with which vertices are paired for blending

Outputs

Name Type
BlendedMesh T3.Core.DataTypes.MeshBuffers

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