Lib.image.use.CombineMaterialChannels2 - tixl3d/tixl GitHub Wiki

CombineMaterialChannels2

in Lib.image.use


Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].

If no normalmap is available [NormalMap] can be used to generate one.

Newer version: [CombineMaterialChannels2]


Input Parameters

Name (Relevancy & Type) Description
ImageA (Texture2DRequired) -
ColorA (Vector4) -
ImageB (Texture2DRequired) -
ColorB (Vector4) -
ImageC (Texture2DRequired) -
ColorC (Vector4) -
SelectChannel_R (Int32) -
SelectChannel_G (Int32) -
SelectChannel_B (Int32) -
SelectAlphaChannel (Int32) -
GenerateMips (Boolean) -

Outputs

Name Type
Output T3.Core.DataTypes.Texture2D

Please help use to improve this documentation. Feel free to improve the description.

⚠ Everything else is automatically generated and will be overwritten regularly.

⚠️ **GitHub.com Fallback** ⚠️