Lib.image.use.CombineMaterialChannels2 - tixl3d/tixl GitHub Wiki
Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].
If no normal map is available [NormalMap] can be used to generate one.
Newer version: [CombineMaterialChannels2]
| Name (Relevancy & Type) | Description |
|---|---|
| ImageA (Texture2DRequired) | - |
| ColorA (Vector4) | - |
| ImageB (Texture2DRequired) | - |
| ColorB (Vector4) | - |
| ImageC (Texture2DRequired) | - |
| ColorC (Vector4) | - |
| SelectChannel_R (Int32) | - |
| SelectChannel_G (Int32) | - |
| SelectChannel_B (Int32) | - |
| SelectAlphaChannel (Int32) | - |
| GenerateMips (Boolean) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.