Lib.image.use.CombineMaterialChannels2 - tixl3d/tixl GitHub Wiki
Combines roughness, metallic, and ambient occlusion texture maps into a single texture for [SetMaterial].
If no normalmap is available [NormalMap] can be used to generate one.
Newer version: [CombineMaterialChannels2]
Name (Relevancy & Type) | Description |
---|---|
ImageA (Texture2DRequired) | - |
ColorA (Vector4) | - |
ImageB (Texture2DRequired) | - |
ColorB (Vector4) | - |
ImageC (Texture2DRequired) | - |
ColorC (Vector4) | - |
SelectChannel_R (Int32) | - |
SelectChannel_G (Int32) | - |
SelectChannel_B (Int32) | - |
SelectAlphaChannel (Int32) | - |
GenerateMips (Boolean) | - |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.