Lib.image.use.CombineMaterialChannels - tixl3d/tixl GitHub Wiki
Combines roughness, metallic, and ambient occlusion texture maps that are loaded with [LoadImage] into a single texture for [SetMaterial] to create PBR materials.
If no normal map is available, [NormalMap] can be used to generate one.
Older version: [CombineMaterialChannels2]
| Name (Relevancy & Type) | Description |
|---|---|
| Roughness (Texture2DRequired) | Input for a RoughnessMap via a [LoadImage] operator. |
| Metallic (Texture2DRequired) | Input for a MetallicMap via a [LoadImage] operator. |
| Occlusion (Texture2DRelevant) | Input for an AmbientOcclusionMap via a [LoadImage] operator. |
| Resolution (Int2) | Overwrite the resolution of the input image. |
| GenerateMips (Boolean) | Enables the generation of mipmaps which ensure that textures also look good from different distances and angles. |
| RemapRoughness (Curve) | Hold the "Alt" key and left-click to create points on the curve to fine-tune how the loaded roughness map is used. Right-click on the points opens more options such as interpolation etc. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.