Lib.image.use.CombineMaterialChannels - tixl3d/tixl GitHub Wiki
Combines roughness, metallic, and ambient occlusion texture maps that are loaded with [LoadImage] into a single texture for [SetMaterial] to create PBR Materials.
If no normalmap is available [NormalMap] can be used to generate one.
Older version: [CombineMaterialChannels2]
Name (Relevancy & Type) | Description |
---|---|
Roughness (Texture2DRequired) | Input for a RoughnessMap via a [LoadImage] Operator. |
Metallic (Texture2DRequired) | Input for a MetallicMap via a [LoadImage] Operator. |
Occlusion (Texture2DRelevant) | Input for a AmbientOcclusionMap via a [LoadImage] Operator. |
Resolution (Int2) | Overwrite the resolution of the input image. |
GenerateMips (Boolean) | Enables the generation of Mipmaps which ensure that textures also look good from different distances and angles. |
RemapRoughness (Curve) | Hold the "Alt" key and left click to create points on the curve to fine tune how the loaded roughness map is used. Right click on the points opens more options such as interpolation etc. |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.