Lib.image.use.CombineMaterialChannels - tixl3d/tixl GitHub Wiki
Combines roughness, metallic, and ambient occlusion texture maps that are loaded with [LoadImage] into a single texture for [SetMaterial] to create PBR materials.
If no normal map is available, [NormalMap] can be used to generate one.
Older version: [CombineMaterialChannels2]
Name (Relevancy & Type) | Description |
---|---|
Roughness (Texture2DRequired) | Input for a RoughnessMap via a [LoadImage] operator. |
Metallic (Texture2DRequired) | Input for a MetallicMap via a [LoadImage] operator. |
Occlusion (Texture2DRelevant) | Input for an AmbientOcclusionMap via a [LoadImage] operator. |
Resolution (Int2) | Overwrite the resolution of the input image. |
GenerateMips (Boolean) | Enables the generation of mipmaps which ensure that textures also look good from different distances and angles. |
RemapRoughness (Curve) | Hold the "Alt" key and left-click to create points on the curve to fine-tune how the loaded roughness map is used. Right-click on the points opens more options such as interpolation etc. |
Name | Type |
---|---|
Output | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.