Lib.image.transform.TransformImage - tixl3d/tixl GitHub Wiki
Rotates, offsets, and scales the incoming image. It includes texture wrapping modes: Repeat, Mirror, Clamp, Border... It's a powerful and versatile operator with many use cases such as tiling textures, patterns, decals...
To control how the image changes when it's repeating use: [MirrorRepeat] A more sophisticated version: [KochKaleidoskope]
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2DRequired) | - |
Offset (Vector2) | Moves the incoming image |
Stretch (Vector2) | Scales the incoming image in the following directions: X: Width Y: Height |
Scale (Single) | Linearly scales the incoming image |
Rotation (Single) | Rotates the incoming image |
Resolution (Int2) | Overwrites the resolution of the incoming image |
ResolutionFactor (Vector2) | This can be useful to scale down and |
GenerateMips (Boolean) | Defines whether Mipmaps should be generated |
Filter (Filter) | Defines the Image filtering used |
WrapMode (Int32) | Defines how the area around the image is will be rendered |
Name | Type |
---|---|
TextureOutput | T3.Core.DataTypes.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.