Lib.image.generate.noise.WorleyNoise - tixl3d/tixl GitHub Wiki
Also called Voronoi noise and cellular noise. It allows to create nice textures, from organic to science fiction spaceship hull.
It has various methods like:
- Manhattan Worley
- Chebyshev Worley
Combine it with [Steps] or / and [DetectEdges] for example.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
Name (Relevancy & Type) | Description |
---|---|
Texture (Texture2D) | - |
TextureBlend (Single) | - |
ColorA (Vector4) | - |
ColorB (Vector4) | - |
Scale (Single) | - |
Stretch (Vector2) | - |
Offset (Vector2) | - |
Phase (Single) | - |
Randomness (Single) | - |
Clamping (Vector2) | - |
GainAndBias (Vector2) | - |
Method (Int32) | - |
Resolution (Int2) | - |
GenerateMips (Boolean) | - |
Name | Type |
---|---|
TextureOutput | T3.Core.DataTypes.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.