Lib.image.generate.noise.WorleyNoise - tixl3d/tixl GitHub Wiki
Also called Voronoi noise and cellular noise. It allows creating nice textures, from organic to science fiction spaceship hull.
It has various methods like:
- Manhattan Worley
- Chebyshev Worley
Combine it with [Steps] or / and [DetectEdges] for example.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
| Name (Relevancy & Type) | Description |
|---|---|
| Texture (Texture2D) | - |
| TextureBlend (Single) | - |
| ColorA (Vector4) | - |
| ColorB (Vector4) | - |
| Scale (Single) | - |
| Stretch (Vector2) | - |
| Offset (Vector2) | - |
| Phase (Single) | - |
| Randomness (Single) | - |
| Clamping (Vector2) | - |
| GainAndBias (Vector2) | - |
| Method (Int32) | - |
| Resolution (Int2) | - |
| GenerateMips (Boolean) | - |
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.