Lib.image.generate.noise.ShardNoise - tixl3d/tixl GitHub Wiki
A port of @ENDESGA's SHARD NOISE shader It can be used for clouds/fog/metal/crystal textures and more Check the link below.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
| Name (Relevancy & Type) | Description |
|---|---|
| ColorA (Vector4) | - |
| ColorB (Vector4) | - |
| GainAndBias (Vector2) | - |
| Scale (Single) | - |
| Stretch (Vector2) | - |
| Offset (Vector2) | - |
| Direction (Vector2) | - |
| Phase (Single) | - |
| Sharpen (Single) | - |
| Rate (Single) | - |
| Method (Int32) | - |
| Resolution (Int2) | - |
| GenerateMips (Boolean) | - |
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.