Lib.image.generate.noise.ShardNoise - tixl3d/tixl GitHub Wiki
A port of @ENDESGA's SHARD NOISE shader It can be used clouds/fog/metal/crystal textures and more Check the link below.
Available Noise Ops [WorleyNoise] [FractalNoise] [ShardNoise]
Name (Relevancy & Type) | Description |
---|---|
ColorA (Vector4) | - |
ColorB (Vector4) | - |
GainAndBias (Vector2) | - |
Scale (Single) | - |
Stretch (Vector2) | - |
Offset (Vector2) | - |
Direction (Vector2) | - |
Phase (Single) | - |
Sharpen (Single) | - |
Rate (Single) | - |
Method (Int32) | - |
Resolution (Int2) | - |
GenerateMips (Boolean) | - |
Name | Type |
---|---|
TextureOutput | T3.Core.DataTypes.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.