Lib.image.fx.stylize.MosiacTiling - tixl3d/tixl GitHub Wiki

MosiacTiling

in Lib.image.fx.stylize


Subdivides the incoming image into recursive tiles. This effect looks like the resolution of the image is reduced also known as 'pixelate' or 'resisizing without sampling'.

Check out the presets for an overview.

For similar effects or interesting combinations see: [MosaicTiling] [VoronoiCells] [SubdivisionStretch] [HoneyCombTiles] [TriangleGridTransition] [Dither] [AsciiRender]

Tags: Pixelate / pixilated / Pixel / resolution / lowres / low-res / Pixelart / resolution / Mosiac


Input Parameters

Name (Relevancy & Type) Description
Image (Texture2DRequired) -
FxTextures (Texture2D) Image input
Center (Vector2) Shifts the position of the effect over the input image
Stretch (Vector2) Defines the stretching (currently not evaluated)
Size (Single) Defines the scaling of the tiles
SubdivisionThreshold (Single) Defines the threshold value from which a tile is further subdivided
MaxSubdivisions (Int32) Defines the maximum amount subdivisions
Randomize (Single) Randomizes the threshold for subdivisions
Padding (Single) Defines the thickness of the lines between the tiles
Feather (Single) Defines the sharpness of the lines between the tiles
GapColor (Vector4) Defines the color and alpha of the lines between the tiles
MixOriginal (Single) Multiplies the color of the original image with the result

Outputs

Name Type
TextureOutput T3.Core.DataTypes.Texture2D

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