Lib.image.fx.glitch.GlitchDisplace - tixl3d/tixl GitHub Wiki

GlitchDisplace

in Lib.image.fx.glitch


Takes the incoming image and applies an image effect that glitches and displaces parts of the image to mimic lossy signals, broken videofiles, codec glitches etc.

Vaguely similar Op: [SortPixelGlitch]

Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]


Input Parameters

Name (Relevancy & Type) Description
Image (Texture2DRequired) -
Rows (Int32) Defines how many glitch bars are generated vertically
Columns (Int32) Defines how many glitch bars are generated horizontally
Size (Single) Scales the size of the glitch elements
High value can make this effect take a lot of ressources
Amount (Single) Defines the overall intensity of the effect
Threshold (Single) Defines based on the method which part of the image the effect is applied to
Stretch (Vector2) Scales the glitching bars
X = width
Y = height
Offset (Vector2) Randomly offsets the bars
X = horizontally
Y = vertically
Scatter (Vector2) Randomly scatters the position of the glitch elements
ScatterStretch (Vector2) Defines the maximum distance of the scattering
ScatterOffset (Vector2) -
Colorize (Vector4) Defines a color that is added to the elements
ColorRatio (Single) Defines the color intensity
Seed (Int32) Random seed for the glitch effect
OverridePoints (BufferWithViews) -
Mode (Int32) -

Outputs

Name Type
Output2 T3.Core.DataTypes.Texture2D

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