Lib.image.fx.glitch.GlitchDisplace - tixl3d/tixl GitHub Wiki
Takes the incoming image and applies an image effect that glitches and displaces parts of the image to mimic lossy signals, broken videofiles, codec glitches etc.
Vaguely similar Op: [SortPixelGlitch]
Useful Ops for a PostFX Pipeline: [MotionBlur] [DepthOfField] [ChromaticAbberation] [Glow] [Grain] [Blur]
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2DRequired) | - |
Rows (Int32) | Defines how many glitch bars are generated vertically |
Columns (Int32) | Defines how many glitch bars are generated horizontally |
Size (Single) | Scales the size of the glitch elements High value can make this effect take a lot of ressources |
Amount (Single) | Defines the overall intensity of the effect |
Threshold (Single) | Defines based on the method which part of the image the effect is applied to |
Stretch (Vector2) | Scales the glitching bars X = width Y = height |
Offset (Vector2) | Randomly offsets the bars X = horizontally Y = vertically |
Scatter (Vector2) | Randomly scatters the position of the glitch elements |
ScatterStretch (Vector2) | Defines the maximum distance of the scattering |
ScatterOffset (Vector2) | - |
Colorize (Vector4) | Defines a color that is added to the elements |
ColorRatio (Single) | Defines the color intensity |
Seed (Int32) | Random seed for the glitch effect |
OverridePoints (BufferWithViews) | - |
Mode (Int32) | - |
Name | Type |
---|---|
Output2 | T3.Core.DataTypes.Texture2D |
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