Lib.image.fx.blur.DirectionalBlur - tixl3d/tixl GitHub Wiki
Blurs the incoming image along a directional angle.
You can override the angle and strength through an FXTexture with: R - Angle G - Strength
Using an effects texture, especially one that is a blurred version of the input image, is particularly interesting.
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2DRequired) | - |
| Size (Single) | - |
| Samples (Single) | - |
| Angle (Single) | - |
| FxTextures (Texture2D) | - |
| FxAngleFactor (Single) | - |
| FxSizeFactor (Single) | - |
| RefinementPass (Boolean) | - |
| RefinementSamples (Int32) | - |
| RefineSizeFactor (Single) | - |
| Wrap (TextureAddressMode) | - |
| Resolution (Int2) | - |
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.