Lib.field.use.RaymarchPoints - tixl3d/tixl GitHub Wiki
Moves points along their Z-axis until they hit an SDF surface.
This can be used for visualizing raymarching or simlurate rays being reflected from an SDF surface.
| Name (Relevancy & Type) | Description |
|---|---|
| Field (ShaderGraphNodeRequired) | - |
| Points (BufferWithViewsRequired) | - |
| MaxSteps (Int32) | - |
| MinDistance (Single) | - |
| StepDistanceFactor (Single) | - |
| MaxReflectionCount (Int32) | - |
| Mode (Int32) | - |
| WriteDistanceTo (Int32) | - |
| WriteStepCountTo (Int32) | - |
| NormalSamplingDistance (Single) | - |
| MaxDistance (Single) | - |
| Name | Type |
|---|---|
| Result2 | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.