Lib.field.generate.texture.Raster3dField - tixl3d/tixl GitHub Wiki
Uses TiXL's Raymarching integration to generate a procedural raster 3D Texture that can be mapped onto meshes via [DrawMesh]. Connects into the 'FragmentField' input of [DrawMesh].
Name (Relevancy & Type) | Description |
---|---|
ColorA (Vector4) | - |
ColorB (Vector4) | - |
Offset (Vector3) | - |
Scale (Vector3) | - |
LineWidth (Single) | - |
Feather (Single) | - |
Name | Type |
---|---|
Result | T3.Core.DataTypes.ShaderGraphNode |
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⚠ Everything else is automatically generated and will be overwritten regularly.