Lib.field.generate.sdf.BoxSDF - tixl3d/tixl GitHub Wiki
Generates a procedural cylinder field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance]. Also known as Cube SDF.
For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToRaymarchField].
It can be modified with [BendField] , [TransformField] , [PolarRepeat] and more.
Similar nodes: [BoxSDF], [ChainLinkSDF], [FractalSDF].
To use a Mesh made of polygons refer to [CubeMesh].
Name (Relevancy & Type) | Description |
---|---|
Center (Vector3) | Transforms the center of the object |
Size (Vector3) | Defines the size of the box x = width y = height z = depth |
EdgeRadius (Single) | Defines how much the edge is rounded / beveled |
Name | Type |
---|---|
Result | T3.Core.DataTypes.ShaderGraphNode |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.