Lib.field.adjust.NoiseDisplaceSDF - tixl3d/tixl GitHub Wiki
Displaces the distance of an SDF with a perlin-like noise offset.
NOTE: this operator will break the Lipschitz continuity of your field and will cause artifacts when raymaching. It's sometimes possible to reduce some of these artifacts, be reducing the step-size for raymarching.
Please check the Additional documentation in [RaymarchSdf]
Name (Relevancy & Type) | Description |
---|---|
InputField (ShaderGraphNodeRequired) | - |
Amount (Single) | Amount of the displacemnt. |
Scale (Single) | The scale of the noise field. |
Offset (Vector3) | Offset to the noise field. Try to animate this with [AnimVec3]. |
Name | Type |
---|---|
Result | T3.Core.DataTypes.ShaderGraphNode |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.