Building gameplay encoder - tiancode/GamePlay GitHub Wiki
The gameplay-encoder comes pre-built for Windows, MacOS X and Linux Ubuntu in the 'bin' folder.
To build the gameplay-encoder yourself, follow the instructions on this page.
Building on Windows using Visual Studio
- Download and install the FBX SDK: http://www.autodesk.com/fb
- The gameplay-encoder has been setup to look for the FBX SDK in the default installing directory
C:\Program Files\Autodesk\FBX\FBX SDK\2015.1
- Update the paths in
gameplay-encoder.vcxproj
if you did not install the FBX SDK in the default installation directory
- Update the paths in
- Open
gameplay-encoder.sln
in Visual Studio - Build gameplay-encoder
Building on MacOS X using XCode
- Download and install the FBX SDK for MacOS X: http://www.autodesk.com/fbx
- The gameplay-encoder project has been setup to look for the FBX SDK in the default installation directory
- Update the paths in
gameplay-encoder.xcodeproj
if you did not install the FBX SDK in the default installation directory
- Update the paths in
- Build gameplay-encoder
Building on Linux Ubuntu using CMake
- Download and install the FBX SDK for Linux: http://www.autodesk.com/fbx
tools/encoder/CMakeLists.txt
has been set up to look in the default installation directory of the FBX SDK (/usr
)- Build gameplay-encoder by uncommenting
add_subdirectory(tools/encoder)
ingameplay/CMakeLists.txt
and running the CMake build via:
mkdir build
cd build
cmake ..
make