Editing Textures - three-houses-research-team/Throne-of-Knowledge GitHub Wiki
- G1Tool (Credits: Raytwo)
- [Texture Convert] LINKDATA导入导出工具-0.430 (Credits: tianmuxia)
- An image editor that can view .dds files with at most DX10+ compression.
- GIMP 2.10.12+
- Photoshop
- Paint.NET 4.2.2+
In the [Texture Convert] LINKDATA导入导出工具-0.430 folder, drag and drop the desired file onto the Export.bat batch script. A new folder with the file's filename should be created with .dds files.
In the [Texture Convert] LINKDATA导入导出工具-0.430 folder, run the Import.bat batch script. Drop the original file onto the command prompt, and press enter. Drop the folder containing the .dds files and press enter. The file should now have the edits.
Filename | Compression Type | Format |
---|---|---|
XXXXX_XXXXXX-DXT1.dds | BC1 / DXT1 | N/A |
XXXXX_XXXXXX-DXT3.dds | BC2 / DXT3 | N/A |
XXXXX_XXXXXX-DXT5.dds | BC3 / DXT5 | N/A |
XXXXX_XXXXXX-ARGB.dds | None | ABGR8 |
-
Open up the dds file you want to edit. On load, a
Load DDS
dialog will pop up. UntickLoad mipmaps
and click theOK
button. -
Once done editing, click
File > Export As
. In theExport Image
dialog, export the image as a dds file. In theExport as DDS
dialog, click theCompression:
dropdown list and select the compression and format based on the table above. Click theMipmaps
dropdown list and selectGenerate mipmaps
. -
Once finished, click the
Export
button.
Filename | Compression Type |
---|---|
XXXXX_XXXXXX-DXT1.dds | DXT1 ARGB 4 bpp | 1 bit alpha |
XXXXX_XXXXXX-DXT3.dds | DXT3 ARGB 8 bpp | explicit alpha |
XXXXX_XXXXXX-DXT5.dds | DXT5 ARGB 8 bpp | interpolated alpha |
XXXXX_XXXXXX-ARGB.dds | 8.8.8.8 ARGB 32 bpp | unsigned |
-
Open up the dds file you want to edit. In the
Load Options
dialog menu, if it has a checkbox that saysLoad mip-maps into separate layer
, remember that. Do not toggle any of the checkboxes and click theOK
button. -
Once done editing, click
File > Save As
. In theSave As
dialog, click theSave as type:
dropdown list and clickD3D/DDS (*.DDS; *.DDS)
and NOTIntel® Texture Works (*.DDS; *.DDS)
. -
In the
NVIDIA dds Format
dialog, click the dropdown list in the same row as theSave
andCancel
button. Select the compression type based on the table above. In theMip Map Generation
section, if there was a checkbox that saysLoad mip-maps into separate layer
in step 2, selectGenerate MIP maps
. If there wasn't, selectNo MIP maps
. -
Once finished, click the
Save
button.
Filename | Compression Type |
---|---|
XXXXX_XXXXXX-DXT1.dds | BC1 (Linear, DXT1) |
XXXXX_XXXXXX-DXT3.dds | BC2 (Linear, DXT3) |
XXXXX_XXXXXX-DXT5.dds | BC3 (Linear, DXT5) |
XXXXX_XXXXXX-ARGB.dds | B8G8R8A8 (Linear, A8R8G8B8) |
-
Open up the dds file you want to edit.
-
Once done editing, click
File > Save As
. In theSave As
dialog, click theSave as type:
dropdown list and clickDirectDraw Surface (DDS)(*.dds)
. -
In the
Save Configuration
dialog, underSettings
, click the dropdown list and select the compression type based on the table above. -
In the
Save Configuration
dialog, underAdditional Options
, tickGenerate Mip Maps
. -
Once finished, click the
OK
button.