Testing Plan - thisismatthew/Bottled GitHub Wiki
With the many interlocking systems in this game, testing can be a difficult challenge. While Unit Testing is quite difficult while working with Unity we are able to isolate and test specific features through the use of tools that we have built and playtesting scenes.

One example of this is this tool used to test the splines in the game. The Spline Test Object can be added to any scene and given reference to the spline that needs testing. The consistent speed at which it moves between the points of the spline indicates to the player how evenly the spline pieces are spaced from one another and the speed the player will move across it.

Another example of using unity's tools in a playtesting scene can be seen here, where using a DebugLine to show where the player is in relation to its respawn point so that we can test the players death and respawn scripts.
Debug Ray was also useful for aligning the wobble with the character's rotation.
