Scoped Features - thisismatthew/Bottled GitHub Wiki
Scoped Features
We used this Google-Sheets to collaborate on the design and scope of the features within Bottled.
Below are the features that the team voted on. Some are obvious in the category that they have been added into (I'm glad we prioritized that the character should run and jump). These have been ordered in terms of priority from top to bottom for each section (except for environmental features since this was the category most likely to change as we undertake more experimentation with level design).
Through voting on the priority of each item we have essentially narrowed down our Minimum Shippable Product. If we get through implementing all of the Green items in the list we can make our way through the Red items (with design changes to make sure everyone is happy). Feature priority can and will change over the course of development as we rescope the game and realize the practicalities of features.
Movement/Character Mechanics
+ Running
+ Jump
+ Dynamic Camera
+ Cracking/Resetting
+ Walking
+ Object Interaction
+ Dialogue Events (no options, just hints)
- Ledge Clim
- Rolling
- Coyote Time
- Multiple Bottles
- Bouncing (trampolines)
- Auto stopping at ledge edges
Potion Power-ups
+ Herbal Tea
+ Fire spout
+ Anti-gravity
- Fizzy Mixture
- Heavy Dense Liquid
- Sticky goo
- Slippery Oil/Speed Potion
Environmental Features
+ Table
+ Flying Books
+ Shelves
+ Checkpoints
- Storage' for ingredients
- Cupboard