TBSE Motion List - theoallen/RMMZ GitHub Wiki

List of motion types

Here is the list of motion types used in TBSE. Motion marked as default motion has the configuration available in the plugin parameter. Motion marked as mandatory means the motion should have animation configured for them.

Table of Contents

  1. Idle
  2. Damaged
  3. Crisis
  4. Evade
  5. Post Action
  6. Dead
  7. Victory
  8. Escape
  9. Skill Action
  10. Item Action
  11. Intro
  12. Collapse
  13. State-Based
  14. Overriding Default Motion

1. Idle

sample idle anim2

Default motion: ✓ (Mandatory)

This motion is played when the character is in the idle phase. However, the idle motion will be overridden by Dead motion when the character is dead. Pinch motion when the character is at low HP. Or state motion when the character is under influence of a certain state. At the start of the battle, the starting index of the idle motion will be randomized, thus you will not always start at the beginning of the animation sequence.

2. Damaged

Damaged

Default motion: ✓ (Mandatory)

This motion will be automatically played when the battler took damage. It returns to idle motion afterward.

3. Crisis

Default motion: ✓ (Mandatory)

This motion will override the idle motion when the character is at low HP (25% or below).

4. Evade

Evade

Default motion: ✓ (Mandatory)

This motion will be automatically played when the character successfully evades an attack.

5. Post Action

Default motion: ✓ (Mandatory)

This motion will be automatically played after the character does an action (skill action or item). This motion is recommended to use to make the character return to its home position.

6. Dead

Default motion: ✓ (Mandatory)

This motion will override the idle motion when the character is dead.

7. Victory

Default motion: ✓ (Optional)

This motion will be played when the party members are victorious. Only valid for actors.

8. Escape

Default motion: ✓ (Optional)

This motion will be played when the party members are successfully escaped. Only valid for actors.

9. Skill Action

Default motion: ✓ (Mandatory)

This motion will be played when the character is using a skill. A default motion exists in the plugin configuration so that all of the skill uses the same motion, however, it is encouraged for you to customize each skill animation.

... A comprehensive explanation to customize the animation is under construction ...

10. Item Action

Default motion: ✓ (Mandatory)

This motion will be played when the character is using an item. A default motion exists in the plugin configuration so that all of the items use the same motion.

... A comprehensive explanation to customize the animation is under construction ...

11. Intro

Default motion: X

This motion will be played at the beginning of the battle. (NOT YET IMPLEMENTED)

... A comprehensive explanation is under construction ...

12. Collapse

Default motion: X

This motion will be played when the character as a transition to the dead motion. This motion does not exist in the plugin parameter configuration and you must configure it manually.

... A comprehensive explanation is under construction ...

13. State-based

Default motion: X

This motion will override the idle motion and take the highest priority (after dead) when the character is under influence of a state and the state is tagged to have a custom idle motion.

Overriding Motion

By default, all actors and enemies alike are using the same default motion. However, at some point, you may want to make a certain character has a unique idle sequence. Hence you need to override the default setting for some particular characters.

... A comprehensive explanation is under construction ...