Messages Generic - themeldingwars/Documentation GitHub Wiki
Client
UIToEncounterMessage
ServerProfiler_RequestNames
ScheduleUpdateRequest
LocalProximityAbilitySuccess
RemoteProximityAbilitySuccess
TrailRequest
RequestLeaveZone
RequestLogout
RequestEncounterInfo
RequestActiveEncounters
VotekickRequest
VotekickResponse
GlobalCounterRequest
CurrentLoadoutRequest
VendorProductRequest
Server
EncounterToUIMessage
VotekickInitiated
VotekickResponded
ScoreBoardEnable
ScoreBoardInit
ScoreBoardSetWinner
ScoreBoardClear
ScoreBoardAddPlayer
ScoreBoardRemovePlayer
ScoreBoardUpdatePlayerStats
ScoreBoardUpdatePlayerStatsFromStat
ScoreBoardUpdatePlayerStatus
MatchLoadingState
MatchEndAck
ServerProfiler_SendNames
ServerProfiler_SendFrame
TempConsoleMessage
ReloadStaticData
EncDebugChatMessage
SendRadioMessage
NpcBehaviorInfo
It seems the handler creates a for loop with 0xc iterations but then does nothing inside of it?
NpcMonitoringLog
Logs to AI at INFO level: [prefix] Message.
NpcNavigationInfo
NpcHostilityDebugInfo
NpcPositionalDebugInfo
NpcShapeDebugInfo
NpcVoxelInfo
DebugDrawInfo
It seems the handler creates a for loop with 0xe iterations but then does nothing inside of it?
NpcDevCmdResponse
DevRequestObjectPositions
Based on the first parameter, it seems some actions are skipped. If the first parameter is not exactly 1, no console log will be printed.
When 1, it sends ``Request Object Positions returned %u objects (first is at <%.f,%.f,%.f>)orRequest Object Positions returned 0 objects.`
The count seems to be based of the number of entries in the Position array.
No idea what the second byte does.
When first parameter is not 0, this seems to trigger a OnHeatmapUpdated UI event with an arg debug.
Looking in the GUI code, we find that the Heatmap component has commented out the handler. The handler also contains empty lines which indicate developer features that were cut out of the release build.
There is also a Dev_ResourceMap component in a separate file in the Heatmap dir that is completely cut out in the same way.
I did not get this to show anything ingame other than the log message.
DevRequestSpawnTables
DevRequestResourceNodeDebug
A console log message is displayed Thumper Validation info from gss. Tested %u path locations
MissionObjectiveUpdated
MissionStatusChanged
MissionReturnToChanged
MissionsAvailable
MissionActivationAck
BountyStatusChanged
BountyAbortAck
BountyActivationAck
BountyListActiveAck
BountyListActiveDetailsAck
BountyListAvailableAck
BountyClearAck
BountyClearPreviousAck
BountyListPreviousAck
BountyRerollResponse
DisplayUiTrackBounty
Achievements
AchievementUnlocked
TotalAchievementPoints
MissionCompletionCounts
ContentUnlocked
ClientUIAction
ArcCompletionHistoryUpdate
JobLedgerEntriesUpdate
TrackRecipe
ClearTrackedRecipe
SlotTech
InteractableStatusChanged
SendTipMessage
DebugEventSample
Graph sample data for debugevent related console commands.
DebugLagPlayerSample
Graph sample data for debuglag.networkDev (which sends NonDevDebugCommand DEBUGLAG 1)
DebugLagSimulationSample
Graph sample data for debuglag.gssSchedDev (which sends DEV_ExecuteCommand GSS [ 'debuglag_simulation', '1' ]).
DebugLagRaiaSample
Graph sample data for debuglag.raiaDev
DebugEncounterVolumes
???
Could not get this to display anything.
Trail
EncounterDebugNotification
The notification string is the message and display controls where it shows up.
It seems invalid display values results in a console log on Game INFO level: Got encounter 0x%016llx debug notification (display=%s): %s
One valid display value is chat, which results in a chat message on Notification channel with EncounterDebug prefix.
Another value is announce, which results in a chat message on Broadcast channel with EncounterDebug prefix.