Character Movestate - themeldingwars/Documentation GitHub Wiki
The movestate is a two byte value. Current understanding is one byte indicates input and the other indicates state.
Input Bitfield
- 1 - Crouch
- 2- ?
- 4 - Movement
- 8 - ?
- 16 - Sprint
- 32 - ?
- 64 - ?
- 128 - ?
State Values
- 0x10 - Standing
- 0x20 - Running
- 0x30 - Falling
- 0x40 - Sliding
- 0x50 - Walking
- 0x60 - Jetpack
- 0x70 - Glider
- 0x80 - Glider-Thrusters
- 0x90 - Glider-Stalling
- 0xa0 - Knockdown
- 0xb0 - Knockdown-Falling
- 0xc0 - Jetpack-Sprint
- 0xd0 - Occupant
Other state values may be invalid.