Objects Dimensions - theLeaxx/JaLoader GitHub Wiki
Introduction
Properly configuring object dimensions is crucial to ensure that your custom objects fit accurately on the roof rack or in the trunk. This guide will walk you through the process of experimenting with different dimensions for accurate placement.
Object Dimensions Overview
In Jalopy, object dimensions are typically represented by a Vector3, where each component (X, Y, Z) corresponds to the length, height, and width of the object, respectively.
For engine parts, it is recommended to use the dimensions: Vector3(4, 2, 3). This is a standard size that aligns well with the available slots in the trunk, also respecting the original game's sizes.
Experimenting with Object Dimensions
Keep in mind that the trunk in the game has two available slots, each with dimensions Vector3(4, 2, 3), so your objects should fit into these limitations.
Of course, the (4, 2, 3) means that the object takes the length of 4 standard objects, the height of 2 standard objects and the width of 3 standard objects (standard meaning (1, 1, 1))
Ensure that your object's dimensions align with or are smaller than these trunk dimensions to prevent clipping or overlapping issues.