Events can be subscribed to in order to run code when a certain action is taken in game. To use this, you need to create a function that will accept the arguments given by the event
functionMyFunction(args) -- If the event table below has values-- Do somethingendfunctionMyFunction() -- If the event table below has no values-- Do somethingend
Then you can subscribe/unsubscribed to the event like so
When the event is triggered, your function will be called. Information on what arguments are passed to the function can be found in the event's documentation below.
Some events have an alias associated. For example, Events.Scp049... can also be accessed as Events.Doctor...
Some events have an IsAllowed argument. If you set this to false, the action will be blocked. This is useful for preventing certain actions from happening.
Events that don't include this variable are usuall called after the event has occured.
You can usually tell by the 'tense' of the event name.
Objective
Events related to objectives being completed, granting Faction points.
Events.Objective.*
Completing
All "Completing" events include these arguments.
Type
Name
Player
Player
Faction
Faction
Single
InfluenceToGrant
Single
TimeToGrant
Boolean
SendToPlayers
Boolean
IsAllowed
Completed
All "Completed" events include these arguments.
Type
Name
Player
Player
Faction
Faction
Single
InfluenceToGrant
Single
TimeToGrant
Boolean
SendToPlayers
KillingEnemyCompleting
Type
Name
Player
Target
KilledEnemyCompleted
Type
Name
Player
Target
EscapingCompleting
Type
Name
RoleTypeId
OldRole
RoleTypeId
NewRole
EscapedCompleted
Type
Name
RoleTypeId
OldRole
RoleTypeId
NewRole
ActivatingGeneratorCompleting
Type
Name
Generator
Generator
ActivatedGeneratorCompleted
Type
Name
Generator
Generator
DamagingScpCompleting
Type
Name
Player
Target
DamagedScpCompleted
Type
Name
Player
Target
PickingScpItemCompleting
Type
Name
Item
Item
PickedScpItemCompleted
Type
Name
Item
Item
Player
Events related to player actions and interactions.
Events.Player.*
Joined
Type
Name
Player
Player
Left
Type
Name
Player
Player
ReceivingVoiceMessage
Type
Name
Player
Player
Player
Sender
VoiceMessage
Message
Boolean
IsAllowed
SendingVoiceMessage
Type
Name
Player
Player
VoiceMessage
Message
Boolean
IsAllowed
PreAuthenticating
Type
Name
Boolean
CanJoin
String
UserId
String
IpAddress
Int64
Expiration
CentralAuthPreauthFlags
Flags
String
Region
Byte[]
Signature
ConnectionRequest
ConnectionRequest
Int32
ReaderStartPosition
Boolean
IsAllowed
Boolean
ForceReject
NetDataWriter
CustomReject
PreAuthenticated
Type
Name
String
UserId
String
IpAddress
Int64
Expiration
CentralAuthPreauthFlags
Flags
String
Region
Byte[]
Signature
ConnectionRequest
ConnectionRequest
Int32
ReaderStartPosition
UsingIntercom
Type
Name
Player
Player
IntercomState
State
Boolean
IsAllowed
UsedIntercom
Type
Name
Player
Player
IntercomState
State
Banning
Type
Name
Player
Player
String
PlayerId
Player
Issuer
String
Reason
Int64
Duration
Boolean
IsAllowed
Banned
Type
Name
Player
Player
String
PlayerId
Player
Issuer
String
Reason
Int64
Duration
Kicking
Type
Name
Player
Player
Player
Issuer
String
Reason
Boolean
IsAllowed
Kicked
Type
Name
Player
Player
Player
Issuer
String
Reason
Muting
Type
Name
Player
Player
Player
Issuer
Boolean
IsIntercom
Boolean
IsAllowed
Muted
Type
Name
Player
Player
Player
Issuer
Boolean
IsIntercom
Unmuting
Type
Name
Player
Player
Player
Issuer
Boolean
IsIntercom
Boolean
IsAllowed
Unmuted
Type
Name
Player
Player
Player
Issuer
Boolean
IsIntercom
ReportingCheater
Type
Name
Player
Player
Player
Target
String
Reason
Boolean
IsAllowed
ReportedCheater
Type
Name
Player
Player
Player
Target
String
Reason
ReportingPlayer
Type
Name
Player
Player
Player
Target
String
Reason
Boolean
IsAllowed
ReportedPlayer
Type
Name
Player
Player
Player
Target
String
Reason
TogglingNoclip
Type
Name
Player
Player
Boolean
NewNoclipState
Boolean
IsAllowed
ToggledNoclip
Type
Name
Player
Player
Boolean
IsNoclipping
ChangingNickname
Type
Name
Player
Player
String
OldNickname
String
NewNickname
Boolean
IsAllowed
ChangedNickname
Type
Name
Player
Player
String
OldNickname
String
NewNickname
GroupChanging
Type
Name
Player
Player
UserGroup
Group
Boolean
IsAllowed
GroupChanged
Type
Name
Player
Player
UserGroup
Group
UpdatingEffect
Type
Name
Player
Player
StatusEffectBase
Effect
Byte
Intensity
Single
Duration
Boolean
IsAllowed
UpdatedEffect
Type
Name
Player
Player
StatusEffectBase
Effect
Byte
Intensity
Single
Duration
Dying
Type
Name
Player
Player
Player
Attacker
DamageHandlerBase
DamageHandler
Boolean
IsAllowed
Death
Type
Name
Player
Player
Player
Attacker
DamageHandlerBase
DamageHandler
RoleTypeId
OldRole
Vector3
OldPosition
Vector3
OldVelocity
Quaternion
OldCameraRotation
Hurting
Type
Name
Player
Player
Player
Attacker
DamageHandlerBase
DamageHandler
Boolean
IsAllowed
Hurt
Type
Name
Player
Player
Player
Attacker
DamageHandlerBase
DamageHandler
ChangingRole
Type
Name
Player
Player
PlayerRoleBase
OldRole
RoleTypeId
NewRole
RoleChangeReason
ChangeReason
RoleSpawnFlags
SpawnFlags
Boolean
IsAllowed
ChangedRole
Type
Name
Player
Player
RoleTypeId
OldRole
PlayerRoleBase
NewRole
RoleChangeReason
ChangeReason
RoleSpawnFlags
SpawnFlags
Cuffing
Type
Name
Player
Player
Player
Target
Boolean
IsAllowed
Cuffed
Type
Name
Player
Player
Player
Target
Uncuffing
Type
Name
Player
Player
Player
Target
Boolean
CanUnDetainAsScp
Boolean
IsAllowed
Uncuffed
Type
Name
Player
Player
Player
Target
Boolean
CanUnDetainAsScp
ReceivingLoadout
Type
Name
Player
Player
List<ItemType>
Items
Dictionary<ItemType, UInt16>
Ammo
Boolean
InventoryReset
Boolean
IsAllowed
ReceivedLoadout
Type
Name
Player
Player
List<ItemType>
Items
Dictionary<ItemType, UInt16>
Ammo
Boolean
InventoryReset
Spawning
Type
Name
Player
Player
PlayerRoleBase
Role
Boolean
UseSpawnPoint
Vector3
SpawnLocation
Single
HorizontalRotation
Boolean
IsAllowed
Spawned
Type
Name
Player
Player
PlayerRoleBase
Role
Boolean
UseSpawnPoint
Vector3
SpawnLocation
Single
HorizontalRotation
ChangingItem
Type
Name
Player
Player
Item
OldItem
Item
NewItem
Boolean
IsAllowed
ChangedItem
Type
Name
Player
Player
Item
OldItem
Item
NewItem
DroppingAmmo
Type
Name
Player
Player
ItemType
Type
Int32
Amount
Boolean
IsAllowed
DroppedAmmo
Type
Name
Player
Player
ItemType
Type
Int32
Amount
AmmoPickup
AmmoPickup
Pickup
Pickup
DroppingItem
Type
Name
Player
Player
Item
Item
Boolean
Throw
Boolean
IsAllowed
DroppedItem
Type
Name
Player
Player
Pickup
Pickup
Boolean
Throw
PickingUpAmmo
Type
Name
Player
Player
ItemType
AmmoType
UInt16
AmmoAmount
AmmoPickup
AmmoPickup
Boolean
IsAllowed
Pickup
Pickup
PickedUpAmmo
Type
Name
Player
Player
ItemType
AmmoType
UInt16
AmmoAmount
AmmoPickup
AmmoPickup
Pickup
Pickup
PickingUpArmor
Type
Name
Player
Player
BodyArmorPickup
BodyArmorPickup
Boolean
IsAllowed
Pickup
Pickup
PickedUpArmor
Type
Name
Player
Player
BodyArmorItem
BodyArmorItem
Item
Item
PickingUpItem
Type
Name
Player
Player
Pickup
Pickup
Boolean
IsAllowed
PickedUpItem
Type
Name
Player
Player
Item
Item
PickingUpScp330
Type
Name
Player
Player
Scp330Pickup
CandyPickup
Boolean
IsAllowed
Pickup
Pickup
PickedUpScp330
Type
Name
Player
Player
Scp330Pickup
CandyPickup
Scp330Item
CandyItem
Pickup
Pickup
Item
Item
SearchedAmmo
Type
Name
Player
Player
AmmoPickup
AmmoPickup
Pickup
Pickup
SearchingArmor
Type
Name
Player
Player
BodyArmorPickup
BodyArmorPickup
Boolean
IsAllowed
Pickup
Pickup
SearchedArmor
Type
Name
Player
Player
BodyArmorPickup
BodyArmorPickup
Pickup
Pickup
SearchingPickup
Type
Name
Player
Player
Pickup
Pickup
Boolean
IsAllowed
SearchedPickup
Type
Name
Player
Player
Pickup
Pickup
InteractedToy
Type
Name
Player
Player
InteractableToy
Interactable
SearchingAmmo
Type
Name
Player
Player
AmmoPickup
AmmoPickup
Boolean
IsAllowed
Pickup
Pickup
ThrowingItem
Type
Name
Player
Player
Pickup
Pickup
Rigidbody
Rigidbody
Boolean
IsAllowed
ThrewItem
Type
Name
Player
Player
Pickup
Pickup
Rigidbody
Rigidbody
ThrowingProjectile
Type
Name
Player
Player
ThrowableItem
ThrowableItem
ProjectileSettings
ProjectileSettings
Boolean
FullForce
Boolean
IsAllowed
ThrowableItem
Item
ThrewProjectile
Type
Name
Player
Player
ThrowableItem
ThrowableItem
Projectile
Projectile
ProjectileSettings
ProjectileSettings
Boolean
FullForce
ThrowableItem
Item
UsingItem
Type
Name
Player
Player
UsableItem
UsableItem
Boolean
IsAllowed
Item
Item
UsedItem
Type
Name
Player
Player
UsableItem
UsableItem
Item
Item
UsingRadio
Type
Name
Player
Player
RadioItem
RadioItem
Single
Drain
Boolean
IsAllowed
RadioItem
Radio
UsedRadio
Type
Name
Player
Player
RadioItem
RadioItem
Single
Drain
RadioItem
Radio
AimedWeapon
Type
Name
Player
Player
Boolean
Aiming
FirearmItem
FirearmItem
Item
Weapon
DryFiringWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
IsAllowed
Item
Weapon
DryFiredWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Item
Weapon
UnloadingWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
IsAllowed
Item
Weapon
UnloadedWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Item
Weapon
ReloadingWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
IsAllowed
Item
Weapon
ReloadedWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Item
Weapon
ShootingWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
IsAllowed
Item
Weapon
ShotWeapon
Type
Name
Player
Player
FirearmItem
FirearmItem
Item
Weapon
CancellingUsingItem
Type
Name
Player
Player
UsableItem
UsableItem
Boolean
IsAllowed
UsableItem
Item
CancelledUsingItem
Type
Name
Player
Player
UsableItem
UsableItem
UsableItem
Item
ChangingRadioRange
Type
Name
Player
Player
RadioItem
RadioItem
RadioRangeLevel
Range
Boolean
IsAllowed
Item
Radio
ChangedRadioRange
Type
Name
Player
Player
RadioItem
RadioItem
RadioRangeLevel
Range
Item
Radio
TogglingFlashlight
Type
Name
Player
Player
LightItem
LightItem
Boolean
NewState
Boolean
IsAllowed
Item
Item
ToggledFlashlight
Type
Name
Player
Player
LightItem
LightItem
Boolean
NewState
Item
Item
TogglingWeaponFlashlight
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
NewState
Boolean
IsAllowed
Item
Item
ToggledWeaponFlashlight
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
NewState
Item
Item
TogglingRadio
Type
Name
Player
Player
RadioItem
RadioItem
Boolean
NewState
Boolean
IsAllowed
RadioItem
Radio
ToggledRadio
Type
Name
Player
Player
RadioItem
RadioItem
Boolean
NewState
RadioItem
Radio
DamagingShootingTarget
Type
Name
Player
Player
ShootingTargetToy
ShootingTarget
DamageHandlerBase
DamageHandler
Boolean
IsAllowed
ShootingTarget
Target
DamagedShootingTarget
Type
Name
Player
Player
ShootingTargetToy
ShootingTarget
DamageHandlerBase
DamageHandler
ShootingTarget
Target
DamagingWindow
Type
Name
Player
Player
BreakableWindow
Window
DamageHandlerBase
DamageHandler
Boolean
IsAllowed
DamagedWindow
Type
Name
Player
Player
BreakableWindow
Window
DamageHandlerBase
DamageHandler
EnteringPocketDimension
Type
Name
Player
Player
Boolean
IsAllowed
EnteredPocketDimension
Type
Name
Player
Player
LeavingPocketDimension
Type
Name
Player
Player
PocketTeleport
Teleport
Boolean
IsSuccessful
Boolean
IsAllowed
LeftPocketDimension
Type
Name
Player
Player
PocketTeleport
Teleport
Boolean
IsSuccessful
TriggeringTesla
Type
Name
Player
Player
Tesla
Tesla
Boolean
IsAllowed
TriggeredTesla
Type
Name
Player
Player
Tesla
Tesla
Escaping
Type
Name
Player
Player
RoleTypeId
OldRole
RoleTypeId
NewRole
EscapeScenarioType
EscapeScenario
Bounds
EscapeZone
Boolean
IsAllowed
Escaped
Type
Name
Player
Player
RoleTypeId
OldRole
RoleTypeId
NewRole
EscapeScenarioType
EscapeScenarioType
Bounds
EscapeZone
FlippingCoin
Type
Name
Player
Player
CoinItem
CoinItem
Boolean
IsTails
Boolean
IsAllowed
Item
Item
FlippedCoin
Type
Name
Player
Player
CoinItem
CoinItem
Boolean
IsTails
Item
Item
SearchingToy
Type
Name
Player
Player
InteractableToy
Interactable
Boolean
IsAllowed
SearchedToy
Type
Name
Player
Player
InteractableToy
Interactable
SearchToyAborted
Type
Name
Player
Player
InteractableToy
Interactable
IdlingTesla
Type
Name
Player
Player
Tesla
Tesla
Boolean
IsAllowed
IdledTesla
Type
Name
Player
Player
Tesla
Tesla
InteractingDoor
Type
Name
Player
Player
Door
Door
Boolean
CanOpen
Boolean
IsAllowed
InteractedDoor
Type
Name
Player
Player
Door
Door
Boolean
CanOpen
InteractingElevator
Type
Name
Player
Player
Elevator
Elevator
ElevatorPanel
Panel
Boolean
IsAllowed
InteractedElevator
Type
Name
Player
Player
Elevator
Elevator
ElevatorPanel
Panel
InteractingGenerator
Type
Name
Player
Player
Generator
Generator
GeneratorColliderId
ColliderId
Boolean
IsAllowed
InteractedGenerator
Type
Name
Player
Player
Generator
Generator
GeneratorColliderId
ColliderId
OpeningGenerator
Type
Name
Player
Player
Generator
Generator
Boolean
PlayDeniedAnimation
Boolean
IsAllowed
OpenedGenerator
Type
Name
Player
Player
Generator
Generator
ActivatingGenerator
Type
Name
Player
Player
Generator
Generator
Boolean
IsAllowed
ActivatedGenerator
Type
Name
Player
Player
Generator
Generator
DeactivatingGenerator
Type
Name
Player
Player
Generator
Generator
Boolean
IsAllowed
DeactivatedGenerator
Type
Name
Player
Player
Generator
Generator
UnlockingGenerator
Type
Name
Player
Player
Generator
Generator
Boolean
CanOpen
Boolean
IsAllowed
UnlockedGenerator
Type
Name
Player
Player
Generator
Generator
ClosingGenerator
Type
Name
Player
Player
Generator
Generator
Boolean
PlayDeniedAnimation
Boolean
IsAllowed
ClosedGenerator
Type
Name
Player
Player
Generator
Generator
InteractingLocker
Type
Name
Player
Player
Locker
Locker
LockerChamber
Chamber
Boolean
CanOpen
Boolean
IsAllowed
InteractedLocker
Type
Name
Player
Player
Locker
Locker
LockerChamber
Chamber
Boolean
CanOpen
InteractingScp330
Type
Name
Player
Player
Int32
Uses
Boolean
PlaySound
Boolean
AllowPunishment
CandyKindID
CandyType
Boolean
IsAllowed
InteractedScp330
Type
Name
Player
Player
Int32
Uses
Boolean
PlaySound
Boolean
AllowPunishment
CandyKindID
CandyType
InteractingShootingTarget
Type
Name
Player
Player
ShootingTargetToy
ShootingTarget
Boolean
IsAllowed
ShootingTarget
Target
InteractedShootingTarget
Type
Name
Player
Player
ShootingTargetToy
ShootingTarget
ShootingTarget
Target
PlacingBlood
Type
Name
Player
Player
Player
Attacker
Vector3
HitPosition
Vector3
RaycastStart
Boolean
IsAllowed
PlacedBlood
Type
Name
Player
Player
Player
Attacker
Vector3
HitPosition
Vector3
RaycastStart
PlacingBulletHole
Type
Name
Player
Player
DecalPoolType
DecalType
Vector3
HitPosition
Vector3
RaycastStart
Boolean
IsAllowed
PlacedBulletHole
Type
Name
Player
Player
DecalPoolType
DecalType
Vector3
HitPosition
Vector3
RaycastStart
SpawningRagdoll
Type
Name
Player
Player
Ragdoll
Ragdoll
Ragdoll
RagdollPrefab
DamageHandlerBase
DamageHandler
Boolean
IsAllowed
SpawnedRagdoll
Type
Name
Player
Player
Ragdoll
Ragdoll
DamageHandlerBase
DamageHandler
UnlockingWarheadButton
Type
Name
Player
Player
Boolean
IsAllowed
UnlockedWarheadButton
Type
Name
Player
Player
ChangedSpectator
Type
Name
Player
Player
Player
OldTarget
Player
NewTarget
EnteringHazard
Type
Name
Player
Player
Hazard
Hazard
Boolean
IsAllowed
EnteredHazard
Type
Name
Player
Player
Hazard
Hazard
StayingInHazard
Type
Name
List<Player>
AffectedPlayers
Hazard
Hazard
LeavingHazard
Type
Name
Player
Player
Hazard
Hazard
Boolean
IsAllowed
LeftHazard
Type
Name
Player
Player
Hazard
Hazard
ValidatedVisibility
Type
Name
Player
Player
Player
Target
Boolean
IsVisible
Jumped
Type
Name
Player
Player
Single
JumpStrength
MovementStateChanged
Type
Name
Player
Player
PlayerMovementState
OldState
PlayerMovementState
NewState
ChangingAttachments
Type
Name
Player
Player
FirearmItem
FirearmItem
UInt32
OldAttachments
UInt32
NewAttachments
Boolean
IsAllowed
ChangedAttachments
Type
Name
Player
Player
FirearmItem
FirearmItem
UInt32
OldAttachments
UInt32
NewAttachments
SendingAttachmentsPrefs
Type
Name
Player
Player
ItemType
FirearmType
UInt32
OldAttachments
UInt32
NewAttachments
Boolean
IsAllowed
SentAttachmentsPrefs
Type
Name
Player
Player
ItemType
FirearmType
UInt32
OldAttachments
UInt32
NewAttachments
InteractingWarheadLever
Type
Name
Player
Player
Boolean
Enabled
Boolean
IsAllowed
InteractedWarheadLever
Type
Name
Player
Player
Boolean
Enabled
SpinningRevolver
Type
Name
Player
Player
RevolverFirearm
Revolver
Boolean
IsAllowed
SpinnedRevolver
Type
Name
Player
Player
RevolverFirearm
Revolver
ToggledDisruptorFiringMode
Type
Name
Player
Player
FirearmItem
FirearmItem
Boolean
SingleShotMode
ChangingBadgeVisibility
Type
Name
Player
Player
Boolean
IsGlobalBadge
Boolean
NewVisibility
Boolean
IsAllowed
ChangedBadgeVisibility
Type
Name
Player
Player
Boolean
IsGlobalBadge
Boolean
NewVisibility
ProcessingJailbirdMessage
Type
Name
Player
Player
JailbirdItem
JailbirdItem
JailbirdMessageType
Message
Boolean
AllowAttack
Boolean
AllowInspect
Boolean
IsAllowed
ProcessedJailbirdMessage
Type
Name
Player
Player
JailbirdItem
JailbirdItem
JailbirdMessageType
Message
InspectingKeycard
Type
Name
Player
Player
KeycardItem
KeycardItem
Boolean
IsAllowed
InspectedKeycard
Type
Name
Player
Player
KeycardItem
KeycardItem
RoomChanged
Type
Name
Player
Player
Room
OldRoom
Room
NewRoom
ZoneChanged
Type
Name
Player
Player
FacilityZone
OldZone
FacilityZone
NewZone
RaPlayerListAddingPlayer
Type
Name
Player
Player
Player
Target
StringBuilder
TargetBuilder
String
Prefix
Boolean
InOverwatch
Boolean
IsMuted
String
Body
Boolean
IsAllowed
RaPlayerListAddedPlayer
Type
Name
Player
Player
Player
Target
StringBuilder
TargetBuilder
ReceivedAchievement
Type
Name
Player
Player
AchievementName
Achievement
RequestingRaPlayerInfo
Type
Name
Player
Player
Player
Target
Boolean
IsSensitiveInfo
Boolean
HasSensitiveInfoPerms
Boolean
HasUserIdPerms
StringBuilder
InfoBuilder
Boolean
IsAllowed
RequestedRaPlayerInfo
Type
Name
Player
Player
Player
Target
Boolean
IsSensitiveInfo
Boolean
HasUserIdPerms
StringBuilder
InfoBuilder
StringBuilder
PlayerIdBuilder
StringBuilder
IpBuilder
StringBuilder
UserIdBuilder
RequestingRaPlayersInfo
Type
Name
Player
Player
IEnumerable<Player>
Targets
Boolean
IsSensitiveInfo
Boolean
HasSensitiveInfoPerms
Boolean
HasUserIdPerms
StringBuilder
InfoBuilder
Boolean
IsAllowed
RequestedRaPlayersInfo
Type
Name
Player
Player
IEnumerable<Player>
Targets
Boolean
IsSensitiveInfo
Boolean
HasUserIdPerms
StringBuilder
InfoBuilder
StringBuilder
PlayerIdBuilder
StringBuilder
IpBuilder
StringBuilder
UserIdBuilder
RequestingRaPlayerList
Type
Name
Player
Player
StringBuilder
ListBuilder
Boolean
IsDescending
PlayerSorting
Sorting
Boolean
ViewHiddenLocalBadges
Boolean
ViewHiddenGlobalBadges
Boolean
IsAllowed
RequestedRaPlayerList
Type
Name
Player
Player
StringBuilder
ListBuilder
RequestedCustomRaInfo
Type
Name
Player
Player
String[]
SelectedIdentifiers
Boolean
IsSensitiveInfo
StringBuilder
InfoBuilder
SCP-049-2 (Zombie)
Events related to SCP-049-2's abilities.
Events.Scp0492.*
StartingConsumingCorpse
Type
Name
Player
Player
Ragdoll
Ragdoll
ConsumeError
Error
Boolean
IsAllowed
StartedConsumingCorpse
Type
Name
Player
Player
Ragdoll
Ragdoll
ConsumingCorpse
Type
Name
Player
Player
Ragdoll
Ragdoll
Single
HealAmount
Boolean
AddToConsumedRagdollList
Boolean
HealIfAlreadyConsumed
Boolean
IsAllowed
ConsumedCorpse
Type
Name
Player
Player
Ragdoll
Ragdoll
SCP-049 (Doctor)
Events related to SCP-049's abilities.
Events.Scp049.* or Events.Doctor.*
StartingResurrection
Type
Name
Player
Player
Player
Target
Ragdoll
Ragdoll
Boolean
CanResurrect
Boolean
IsAllowed
ResurrectingBody
Type
Name
Player
Player
Player
Target
Ragdoll
Ragdoll
Boolean
IsAllowed
ResurrectedBody
Type
Name
Player
Player
Player
Target
UsingDoctorsCall
Type
Name
Player
Player
Boolean
IsAllowed
UsedDoctorsCall
Type
Name
Player
Player
UsingSense
Type
Name
Player
Player
Player
Target
Boolean
IsAllowed
UsedSense
Type
Name
Player
Player
Player
Target
SCP-079 (Computer)
Events related to SCP-079's abilities.
Events.Scp079.* or Events.Computer.* or Events.Camera.*