Coastal game - tangible-landscape/grass-tangible-landscape GitHub Wiki
This is a coastal game description with focus on BHIC. Note that if you already did the software settings, some of the values will be already set.
- Turn on projector and computer.
- Run GRASS GIS (top green-white icon at the top of the side menu bar).
- Select
BH_Islandas location andcoastal_gameas mapset. - Use menu (
File > Workspace > Open) orCtrl+Oto open a workspace. - Open
Tangible > TL_analysis > coastal_game.gxw - Optional (depending on workspace settings): Right click anywhere on map (in Map Display window) and select
Hide toolbarand againHide statusbar. - Move and scale Map Display window to match the model if needed (in theory, the workspace (the
.gxwfile) should have the position in it already). - In the Layer Manager window, go to Console tab and type
g.gui.tangibleto the white empty area. Press Enter. - In Analysis tab, select coastal_game.py file -
Tangible > TL_analysis > coastal_game.gxw. - In Flooding tab, press Reset, then press Breach, and then uncheck and check any layers in the Layer Manager you want to refresh (the text layer and breach layer usually need refreshing).
- Press Run to run the flooding.
Dimensions of the setup
These are the sweet spots to place individual components. It is enough to set the setup approximately. The values to which you need to get with your own setup are approximate, usually +- 5cm.
Test setup in lab at NCSU
| distance | cm | measured |
|---|---|---|
| table-projector | 152 | vertically |
| stand-projector | 57 | horizontally |
| table-scanner | 80 | vertically |
| stand-scanner | 36 | horizontally |
| stand-table | 16 | horizontally |
| stand-model close edge | 15.5 | horizontally |
| stand-model far edge | 68.5 | horizontally |
| table | 60.5 | horizontally |
| model | 43 | horizontally |
| table height | 73 | vertically |
| whole setup height | 227 | vertically |