Locations in Liurnia - taija/the-best-elden-ring-wiki GitHub Wiki

Liurnia Lake Shore

From Church of Irith, follow the road northwest. There is a sign in this area with three humanoid mobs on all fours. They do a bunch of damage, but there is a map at the base of the sign if you beat them. TO DO - add detail.

Liurnia Highway North (13)

You can cut through Liurnia Lake from Liurnia Lake shore. You may also be able to get in from the south. There is set of ruines (purified ruines), with an underground area like the other ones. It is hidden under a plank door - rolling will break it and let you through.

Gate town bridge

Follow road north from Linuria Hwy North campfire, towards mountain. There are a bunch of guards in the road, but they are just a decoy! As soon as you get close, then a bunch of blue 'summoned' soldiers come in, including a huge armored troll with magic. They will fight the soldiers who were there at the beginning.

This is all very difficult, but running through on horseback works!

Follow the road along, being careful of bears (easy on horseback, hard on foot).

Artist's Shack

From Liurnia Highway North, go uphill (east), and follow this road north instead, on the highlands. There is no campfire for a while, so be careful!

Beware of a pack of white wolves as you get to a wooded area- they are not super agressive, but much harder to kill than normal wolves.

In the middle of the wooded area are some large crabs, which look tough.

After the woods, at the foot of the big tower (Carian Study Hall?), is a marshy area, with a boss (Tibia Mariner). Right before this, you can find a path down to Jarburg.

Past the Tibia Mariner marsh, there is an uphill road with a single golden warrior, who is pretty hard to kill but easy to avoid.

The shack is at the top of the hill, and contains a painting, which goes in your inventory, and looks like a quest!

Boss: Tibia Mariner

Rows along in a boat, and summons in enemies.

Quest: Artist's Shack

The painting found in artists shack seems to indicate that you can find something by going to the location depicted.

Eastern Tableland

From Artist's Shack, go north, crossing the spike of rock that forms a natural bridge. Keep an eye out for the sheep- they do something funny!

Loop around to the right (east), and there is a campfire on the northeastern 'corner' of the plateau.

Carian Study Hall

From the Eastern Tableland save, move southeast for a way down towards the base of the huge tower. There are several groups of 'fire priests' - one dude with a large staff that does mid-range damage, accompanied by wizened women with less powerful versions of the weapon.

Through a patch of purple flowers, you will find the entrance to the tower. There is a campfire inside.

Inside the tower

In the main area, there is an alter with a place to put an unknown item. This likely lowers a stairway in the rafters.

Behind the alter (use stairs on either side), is an elevator up.

Once on second floor, if you go right there is an item guarded by some hand-spiders on the ceiling- shoot them to fight one at a time. There are also two blue summons who will appear when you pick up the item.

Going left and up the stairs will trigger a TON of summons to appear, including a magician with super powerful attacks. You can run past, and hook left to go up the stairs. They won't follow, but there is another small group of magicians who will appear- they are pretty easy to kill, though. They are guarding a staff- yay items!

Past this, there is another elevator going up to the 4th floor.

This circular balcony has an item to the right- a large group of summoned swordsmen will appear as you approach. Beware of getting to close to the edge of the balcony- spells from before will instakill.

To the right is a ladder, also guarded by a few appearing blue folks.

Going up the ladder will bring you to the rafters. There are a few rats- be careful- they pack a punch, and can push you off. Second ladder goes up to the next level of rafters. Based on notes, it looks like spiral stairs lower down, and can be accessed from here. Maybe the main mage has an item that goes on the alter?

Eastern Linuria Lake Shore

From Eastern Tableland, act like you are going to Carian Study Hall, but cut west through the gap in the cliffs. Go past several wolf packs to the shore of the lake for another fire!

Ainsel River Well

From Eastern Tableland, head east making your way down off the plateau, then go north. You will see a tower with a flame-covered giant guarding it. He can easily be sneaked past (I went west around him).

Inside the tower is an elevator going down into a huge tunnel system. You will find a spot of grace in the main chamber.

River Well Tunnel System

After the first fire, go downhill and right to find an item. Be careful- giant ants are all over the place, and one will drop down.

Go back the way you came (or left from the main chamber), and you'll see a cave opening surrounded by ants. Shoot them one at a time to lure them down and kill them.

Going through the tunnel, beware of ant on right who will spray poison.

Then there are two more on the left (patrolling). The right split looks safe, but has two more on the ceiling!

Continue to a cave with lots of bodies- there is another ant back in a corner, with an item.

Through the next tunnel is a large, safe chamber with some items. Go up the stairs and across the bridge/balcony to find another fire!

Just before the fire is a door, with an elevator going down to a large room with a ton of tough enemies.

Jarburg

From Gate Town Bridge campfire, go due east. At the base of the cliffs, there is a whirlwhind thing. Get on your horse, go into it, and jump! It will take you to the top of the cliffs. Once you are there, there are some items nearby. Go north, and you will find a lake/bog with a mini-boss. Skirt around the west of the lake (towards the hexagonal building). On the south side of the building, you will find more cliffs, going down. There are huge platforms sticking out. With some careful horseback jumping, you can make your way to the bottom, and find Jarburg, and a campfire. Jarburg seems to be inhabited by jars! The can be targeted, but don't seem hostile.