Vanilla World Generation Steps - tModLoader/tModLoader GitHub Wiki


The following is a list of the names of the world generation steps in order. Use these names to select world generation steps to either remove or position custom world generation steps while utilizing ModSystem.ModifyWorldGenTasks().

Don't count the steps and use that hard-coded index to modify world generation, other mods that execute before your mod might have already modified the list and the index could be off.

World generation step
Reset
Terrain
Dunes
Ocean Sand
Sand Patches
Tunnels
Mount Caves
Dirt Wall Backgrounds
Rocks In Dirt
Dirt In Rocks
Clay
Small Holes
Dirt Layer Caves
Rock Layer Caves
Surface Caves
Wavy Caves
Generate Ice Biome
Grass
Jungle
Mud Caves To Grass
Full Desert
Floating Islands
Mushroom Patches
Marble
Granite
Dirt To Mud
Silt
Shinies
Webs
Underworld
Corruption
Lakes
Dungeon
Slush
Mountain Caves
Beaches
Gems
Gravitating Sand
Create Ocean Caves
Shimmer
Clean Up Dirt
Pyramids
Dirt Rock Wall Runner
Living Trees
Wood Tree Walls
Altars
Wet Jungle
Jungle Temple
Hives
Jungle Chests
Settle Liquids
Remove Water From Sand
Oasis
Shell Piles
Smooth World
Waterfalls
Ice
Wall Variety
Life Crystals
Statues
Buried Chests
Surface Chests
Jungle Chests Placement
Water Chests
Spider Caves
Gem Caves
Moss
Temple
Cave Walls
Jungle Trees
Floating Island Houses
Quick Cleanup
Pots
Hellforge
Spreading Grass
Surface Ore and Stone
Place Fallen Log
Traps
Piles
Spawn Point
Grass Wall
Guide
Sunflowers
Planting Trees
Herbs
Dye Plants
Webs And Honey
Weeds
Glowing Mushrooms and Jungle Plants
Jungle Plants
Vines
Flowers
Mushrooms
Gems In Ice Biome
Random Gems
Moss Grass
Muds Walls In Jungle
Larva
Settle Liquids Again
Cactus, Palm Trees, & Coral
Tile Cleanup
Lihzahrd Altars
Micro Biomes
Water Plants
Stalac
Remove Broken Traps
Final Cleanup