Feature List - sylenthuntress/Unbreakable GitHub Wiki

Implemented Features

Durability

  • Durability is halved for any item that can shatter
  • Items apply bonus damage and knockback when an attack would break them
  • Items take more damage depending on the action taken
    • Weapons take more damage based on the damage dealt, and how early the swing was
    • Tools take more damage based on the hardness of the broken block
    • Projectile weapons take more damage based on the projectile's power
    • Elytra take more damage based on the player's velocity

Item Shatter

  • Most items no longer break at minimum durability. Instead, items will reach negative durability and gain progressively more levels of "Shattered" as they take more damage, becoming much less effective
    • By default, the max shatter level is 3, with each level decreasing an item's effectiveness by ~33.333%
      • The Unbreaking enchantment increases this maximum by 1 for each level
    • Exceptions include:
      • Wooden tools
      • Stone tools
      • Wolf armor

Item Repairs

  • Anvils no longer have a practical limit when repairing items. The "Too Expensive!" warning is disabled, and you can repair items well past the cost of 30 experience levels
  • The cost to repair an item no longer scales with how many times you repair it, but with its shatter level and enchantments

Enchantments

  • Curse of Binding is no longer functional on shattered items
  • Curse of Vanishing now simply shatters an item, rather than deleting it
  • Mending and Unbreaking are mutually exclusive enchantments