Technical - syddyd/Tree-Platformer GitHub Wiki

About this Section

This section outlines the technical specifications and requirements for the game's development. This section typically includes the following components:

  • Platform Requirements: Details about the platforms (PC, consoles, mobile devices, etc.) the game will support. This includes specific hardware and software requirements, such as operating system versions, minimum and recommended system specifications.
  • Engine and Tools: Information about the game engine (like Unity, Unreal Engine, etc.) and any other tools or middleware that will be used in development. This could also include custom tools or plugins developed specifically for the game.
  • Programming Languages and Frameworks: Description of the primary programming languages (like C++, C#, Python) and frameworks (like .NET, Mono) that will be used in the development of the game.
  • Technical Features: Detailed explanation of the game’s technical features such as graphics rendering techniques, audio processing, network capabilities for multiplayer, AI, physics, and any other technical components unique to the game.
  • Data Management: Information on how the game will handle data storage and management, including save game systems, configuration files, and asset management. This might also cover database integration if applicable.
  • Performance Requirements: Specifications for performance targets, such as frame rates, load times, memory usage, and scalability options. This section ensures that the game runs smoothly across all supported platforms.
  • Security and Compliance: Details on security measures for protecting the game from piracy and ensuring player data privacy. This may also include compliance with various platforms’ standards and regional regulations (like GDPR, ESRB, PEGI ratings).
  • Networking and Online Services: For games with online components, this section covers networking architecture, server infrastructure, multiplayer features, and integration with online services (like Steam, PlayStation Network, Xbox Live).
  • Accessibility Features: Outline of accessibility features to make the game inclusive, such as colorblind modes, subtitle options, alternative control schemes, and difficulty settings.
  • Localization and Internationalization: Details on how the game will be adapted for different languages and regions, including text translation, voice-over management, and cultural considerations.
  • Version Control and Source Management: Information about the version control systems (like Git, SVN) and source code management practices to be used during development.
  • Testing and Quality Assurance: Plan for testing the game, which includes unit testing, integration testing, playtesting, and bug tracking methodologies.
  • Deployment and Update Strategy: Strategies for deploying the game, including digital distribution platforms and physical media. It also includes plans for post-launch updates and patches.
  • Backup and Disaster Recovery: Details on backup procedures and disaster recovery plans to protect game data and code during development.
  • Documentation and Support: Plan for maintaining technical documentation and providing developer support throughout the development process.

This section of the GDD is critical for developers, technical leads, and project managers to understand the technical scope and requirements of the game, aiding in effective planning and resource allocation.

Contents (link to pages)

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