Overview Tables - syddyd/Tree-Platformer GitHub Wiki

  • This section provides a general overview of all the important information to present a quick and clear outline over the game project.
Vision

Describe the vision of your game in this section! What title will the game have? Is it a part in an established series or franchise? In essence describe anything here that gives you and your team members a good first impression of how the game will be and what it will be about.

  • Title: The game's primary title (can be a WIP title during development phase).
  • Series Title: If the game is part of a series then this field should contain the series title.
  • Summary: Write a general but short introduction for the game.
  • World Setting: The setting of the world the game is taking place in. Examples: Contemporary late 80s, second world war, middle ages, high fantasy, golden twenties, space-colonization future, etc.
  • World Size: The size of the game world. Can be the covered square kilometers for sandbox games, or the number of maps and approximate map sizes for map-based games, etc.
  • World Structure: Describe how the game world is structured. Examples: open sandbox world, level/map based cells with loading screen, etc.
  • Visual Style: Describe the intended graphical and aesthetic visual style of the game in relation to its content. It is also used to describe any UI visual style. Examples: 3D, 2D, realism, vintage, medieval UI with old paper and typography, etc.
  • Audio Style: Describe the intended style and genre of audio content such as music (title, in-game, contextual, etc.), environmental audio, background atmospheric loops, sound effects, and dialogue voice.
Name Content
Title Content Cell
Summary Content Cell
World Size Content Cell
World Structure Content Cell
Visual Style Content Cell
Audio Style Content Cell
Marketing

Used to describe the game in parameters important for marketing. Genre, theme, similar games, target group, etc.

  • Genre: The genre of the game, e.g. open-world role-playing game, puzzle, horror adventure. etc.
  • Theme(s): Examples: Adventure, horror, western, sci-fi, fantasy, medieval, golden twenties, suspense, thriller, cozy horror, adult, etc.
  • Similar Games: Which other games can be compared to this game?
  • Competitive Analysis: What does this game have that other’s don’t?
  • Marketing Copy: A marketing copy text about the game that could be put on the box backside of the game.
  • Target Group: The intended target market for the game. Example: PC gamers who enjoy high definition, immersive games with deep, complex gameplay mechanics.
  • Number of Players: The minimum and maximum number of players that can take part in playing the game together.
  • Gameplay Modes: Describe the different gameplay modes and/or difficulty levels.
  • Player Immersion Values: This is an attempt to understand what kind of enjoyment the player will receive from the game. Examples: Tactical, strategy, narrative, physical, emotional, mental, thrill, etc.
  • Minimum Age Rating: The intended minimum age rating. Example: 12 years and older.
  • Target Platform(s): Gaming platforms targeted for the game, e.g. Windows, Mac, Linux, Playstation, Android, Windows-VR.
  • Targeted Distribution Media: Examples: Steam, Download, DVD, Cartridge, Floppy Disk
  • Technology: What technology is used to develop the game, e.g. which game engine?
  • System Requirements: The minimum and recommended system specs for each target platform.
  • Estimated Price: The estimated market price for the game.
  • Estimated Delivery Date: When will the game ship?
Name Content
Genre Content Cell
Theme Content Cell
Similar Games Content Cell
Target Group Content Cell
Player # Content Cell
Gameplay Modes Content Cell
Age Rating Content Cell
Platforms Content Cell
Target Distribution Media Content Cell
Technology Content Cell
System Requirements Content Cell
Estimated Price Content Cell
Estimated Delivery Date Content Cell
Team

Used for keeping track of team members and their roles in the project.

Name Role Email
Atlas Game Artist Content Cell
Syd Game Programmer Content Cell
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