Locations - syddyd/Tree-Platformer GitHub Wiki
A database for defining locations, be it a room in a house, a district in a city, a land region, or a planet, this database offers the required flexibility and detail.
Biomes
There should be at least two biomes connected to each town, one adjacent to it, and another in between its path and the capital. The one adjacent to it should have to do with the purposes of the town within that world, as only they have easy access to those resources. That makes a total of at least nine biomes, counting swamp late game area
Water forest
Crystal forest
"Regular" forest
- pouring light
- Bugs (?)
Celestial Forest
Sunny Forest
Dark Forest
Destroyed forest
- The biome that the tree fell from that's connected to the farmer town
- Can only be accessed later in the game
Snowy forest
Sunny forest
Swamp Area
Towns
Forest Town (starting area)
- Connected to two biomes, one is separated by falling tree
- Player can explore the area prior to tree falling, giving the player the panic of missing what was there, making them connect even more with the loss of the tree
- Player can still explore that biome in late game but part of it has become destroyed and much more difficult to navigate with high level enemies (the worse the forest is doing, the more corrupted it becomes) (move to narrative)