Input System - syddyd/Tree-Platformer GitHub Wiki
About this Section
ℹ An Input System in a 2D computer game serves as a crucial interface between the player and the game world. Its primary purpose is to accurately and efficiently translate player inputs into actions within the game. This system handles inputs from various devices like keyboards, mice, gamepads, touchscreens, and motion sensors.
Key functions and characteristics of an Input System in a 2D game include:
- Device Compatibility and Management: It supports various input devices, ensuring that players can interact with the game using their preferred method, whether it's a traditional keyboard and mouse setup, a gamepad, or even more specialized hardware like VR controllers.
- Mapping Inputs to Actions: It allows for the mapping of specific input commands (like keypresses, mouse clicks, or joystick movements) to in-game actions (like jumping, shooting, or navigating menus). This aspect is vital for gameplay mechanics and player experience.
- Configurability and Customization: A good input system offers customization options, allowing players to remap controls according to their comfort and needs. This feature is especially important for accessibility, making games more inclusive for players with different abilities.
- Sensitivity and Responsiveness: It ensures that inputs are registered quickly and accurately, providing a responsive gaming experience. This is crucial in genres where timing and precision are essential, like in first-person shooters or racing games.
- Context-Sensitive Controls: In many modern games, the same input can result in different actions depending on the context. For example, a single button might make a character jump while standing or roll while running. The input system manages these contextual changes smoothly.
- Handling Simultaneous Inputs: It efficiently processes multiple inputs at once, a common occurrence in complex games where players might press several buttons simultaneously to perform combined actions.
- Feedback Mechanisms: Some input systems also handle feedback to the player, like vibration in gamepads, offering a more immersive experience.
- Support for Complex Gestures: In games that use touchscreens or motion controls, the input system can recognize and interpret complex gestures, translating them into game actions.
In summary, the Input System is fundamental in creating an immersive and interactive gaming experience, bridging the gap between player intentions and in-game character actions. It's a blend of hardware compatibility, software sophistication, and user interface design, all working together to make the game as enjoyable and accessible as possible.
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Input Configuration
- The player should be able to change input mappings in the Options Screen.
- For every action the game should offer a primary and a secondary mapping.
- It should also be able to set a mouse- and gamepad input for every action.
Function | Category | Key (alt) | Mouse | Controller |
---|---|---|---|---|
Content Cell | Content Cell | Content Cell | Content Cell | Content Cell |
Content Cell | Content Cell | Content Cell | Content Cell | Content Cell |