Artwork - syddyd/Tree-Platformer GitHub Wiki

About this Section

This section visually conveys the artistic vision and aesthetic style of the game. It typically includes several key elements:

  • Concept Art: This includes sketches and illustrations that give a visual representation of the game's characters, environments, objects, and any other significant elements. Concept art helps establish the visual tone and style of the game.
  • Color Palettes: Detailed information about the color schemes to be used in the game. This helps ensure consistency in the game's look and feel.
  • Character Designs: Detailed sketches and descriptions of the game's characters, including their appearances, clothing, and any notable features. This might also include animations or poses to show character movement and expressions.
  • Environment and Level Design: Illustrations and descriptions of the game's settings and levels. This could include maps, architectural designs, and environmental elements like weather or lighting conditions.
  • UI/UX Design: Mockups and descriptions of the user interface, including menus, HUDs (Heads-Up Displays), and control schemes. This section should detail how players will interact with the game.
  • Texture and Material Libraries: Samples and descriptions of textures and materials used in the game's assets, contributing to the overall aesthetic and realism.
  • Storyboarding: Sequences of drawings that outline the narrative flow of the game, including cutscenes or major plot points. This helps in visualizing the game's storytelling.
  • Animation and Special Effects: Descriptions and possibly early samples of animations and special effects. This can include character movements, environmental animations, and visual effects like explosions or magic spells.
  • Typography: Details about the fonts and typographic style used in the game, important for UI elements, subtitles, and any in-game text.
  • Branding and Packaging: Concepts for the game's branding, including logo designs, game covers, and promotional artwork.
  • Style Guides: Comprehensive guidelines that ensure consistency in the game's visual elements, including rules for the use of color, typography, and imagery.
  • Music and Sound Concept: Details about the music and sound style of the game, incl. original music, licensed music, background music and environmental ambient loops, sound effects for player interactions, etc.

Each of these elements plays a role in defining the visual and aesthetic experience of the game, ensuring that the artistic vision is clearly communicated and consistently applied throughout the development process.

Contents (link to pages)

Prop Concepts

Audio

⚠️ **GitHub.com Fallback** ⚠️