Network Topology for Identity - sustany/dvg GitHub Wiki
Current network topology - including most importantly the internet - positions human beings as consumers of endpoints, requiring individuals to compromise agency upon engagement or entrance, while largely overriding user objectives with those of network operators (NOs), or other motivated network users (MNUs). The latter group might either compensate the operator, or exploit NO's architecture. This form of network design has essentially relegated human activity to data-generating oracle functions, largely relegating individual intent. Aside from the prime directive of for-profit network operators (increasing shareholder value), this legacy of systems evolution can at the core be attributed to the emergence of database technologies (account; user-name + password paradigms), and consequent connection of these data silos to networks such as the internet.
The objective of this project is to create a taxonomy, and functional glossary which engineers can utilize as practical reference guide and starting point to conceptualize agency preserving network topologies with the aim to return agency to humans engaging with it. Below is a simplified visualization of layers surrounding human activity. Importantly these layers must be considered both in the context of networks, and without any technology at all. Human activity can be divided into thoughts and emotion, as well as physical expressions. Discounting elaborate implementations such a functional magnetic resonance imaging machinery, only the latter expressions are generally available for observation. However, it is important to note that the observation of physical human activity regularly affects human thoughts and emotion (observer effect). Identity is formed by a process of (self-) reflection.
