52 ver2x - susberryBigboy/MAA_WIKI GitHub Wiki
Mace Attack Assistance v2.0.x
Fabric 1.21.1 , 1.21.3 , 1.21.4
Requirements:
- Mod Menu and Cloth Config
- This MOD is client-side only.
Changes and New Features
Key Bindings
- Aim Assist - [F7]
- Attack Assist - [F6]
- Jump Assist - [F6 + ALT]
- Throw Option - [F6 + CTRL]
- Setting Screen - [I]
In the settings screen, many changes can be made, including the above.
1. Particle Effects Removed:
- The particle effects above targets have been eliminated.
- Instead, a target marker will be drawn above the target.
- If the marker flashes red, the target is at the edge of the attack range. Attacks may succeed or fail in this situation.
2. Major Improvements to Auto-Aiming:
- Targeting is now smoother and more intuitive.
- The upper limit for camera movement speed can now be adjusted.
3. Entity Selection:
- You can choose which entities to aim at.
4. New Aim Modes:
Track, Nearest, Auto
-
Track Mode:
Targets the first entity found within the attack range and tracks it. Reset conditions include:- Target leaves attack range
- Target is obscured by blocks or other entities
- Target falls more than 2 blocks
- Player releases the attack button
- Player ascends
-
Nearest Mode:
Always targets the nearest entity within the attack range. -
Auto Mode:
Automatically switches between Track and Nearest modes based on the density of entities:- If the number of entities within range exceeds the value specified in the settings, the mode switches to Nearest.
- If fewer, it switches to Track.
This mode was added to address situations where entities are densely clustered, as other entities may obscure the target in Track mode.
5. HOTSWAP Feature:
- While falling, hold a sword or axe and press and hold the attack button.
- When a target enters the attack range, the weapon will instantly switch to a mace for the attack.
- This allows higher damage output compared to direct mace attacks.
- Releasing the attack button will switch back to the sword or axe.
Conditions for HOTSWAP:
- For swords, higher-tier swords (e.g., diamond or netherite) are required; iron swords yield equivalent damage, while lower-tier swords reduce damage.
- Axes provide increased attack damage across the board.
- It's recommended to use a Dummy MOD or similar to test the effects beforehand.
Note:
This MOD does not handle damage calculations or processing (as it is client-side).
All damage calculations and processing are handled by vanilla code.