52 ver2x - susberryBigboy/MAA_WIKI GitHub Wiki

Mace Attack Assistance v2.0.x

Fabric 1.21.1 , 1.21.3 , 1.21.4

Requirements:

  • Mod Menu and Cloth Config
  • This MOD is client-side only.

Changes and New Features

Key Bindings

  • Aim Assist - [F7]
  • Attack Assist - [F6]
  • Jump Assist - [F6 + ALT]
  • Throw Option - [F6 + CTRL]
  • Setting Screen - [I]

In the settings screen, many changes can be made, including the above.

1. Particle Effects Removed:

  • The particle effects above targets have been eliminated.
  • Instead, a target marker will be drawn above the target.
    • If the marker flashes red, the target is at the edge of the attack range. Attacks may succeed or fail in this situation.

2. Major Improvements to Auto-Aiming:

  • Targeting is now smoother and more intuitive.
  • The upper limit for camera movement speed can now be adjusted.

3. Entity Selection:

  • You can choose which entities to aim at.

4. New Aim Modes:

Track, Nearest, Auto

  • Track Mode:
    Targets the first entity found within the attack range and tracks it. Reset conditions include:

    • Target leaves attack range
    • Target is obscured by blocks or other entities
    • Target falls more than 2 blocks
    • Player releases the attack button
    • Player ascends
  • Nearest Mode:
    Always targets the nearest entity within the attack range.

  • Auto Mode:
    Automatically switches between Track and Nearest modes based on the density of entities:

    • If the number of entities within range exceeds the value specified in the settings, the mode switches to Nearest.
    • If fewer, it switches to Track.

This mode was added to address situations where entities are densely clustered, as other entities may obscure the target in Track mode.

5. HOTSWAP Feature:

  • While falling, hold a sword or axe and press and hold the attack button.
  • When a target enters the attack range, the weapon will instantly switch to a mace for the attack.
  • This allows higher damage output compared to direct mace attacks.
  • Releasing the attack button will switch back to the sword or axe.
Conditions for HOTSWAP:
  • For swords, higher-tier swords (e.g., diamond or netherite) are required; iron swords yield equivalent damage, while lower-tier swords reduce damage.
  • Axes provide increased attack damage across the board.
  • It's recommended to use a Dummy MOD or similar to test the effects beforehand.

Note:
This MOD does not handle damage calculations or processing (as it is client-side).
All damage calculations and processing are handled by vanilla code.