02 DuringFallingAttacks - susberryBigboy/MAA_WIKI GitHub Wiki
During Falling Attacks
Hot Swap
- Automatically switches to the Primary Mace.
- If holding a sword or axe beforehand, deals slightly more damage.
Stun Slam
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When attacking a target with a shield, switches to an axe to disable the shield, then hot swaps.
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Stun Slam is not guaranteed to hit.
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When attacking from a high position, move your mouse as you hit to track your target.
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Pressing the attack button while falling will check to see if the target is holding a shield. If a shield is active, you'll automatically switch to the axe.
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If you're holding something other than an axe, you'll need to press the button as soon as possible and hold it down to switch to the axe.
Breach Swap
- During normal jump attacks on hostile mobs or players, switches to a Breach Mace for increased damage.
- Requires a Breach Mace.
- Can be set to work on all mobs or even without jumping.
Snapback
(While Airborne)
- If the player is at a height above a configurable threshold and is falling slower than the target, the Breach Mace is used.
- Especially useful when the Breach Mace lacks Wind Burst, but the Density Mace has it.
- Lets you knock down the target and quickly follow up with another attack.
- Threshold height and fall-speed difference tolerance are configurable.
Double Tap
(While flying) (Hold attack button)
- Attack with elytra on
- elytra -> chestplate
- Primary mace attack
- While flying, hold down the attack button and head towards the target.
- If aim assist is enabled, auto-aim will activate when the target is within 3 blocks of you. However, aim assist's effectiveness is minimal, so try to aim at the target as much as possible.
- It's easier to hit the target by circling it slightly rather than aiming directly ahead.
- Flight speed and attack angle are also important.
- The speed required is the speed when falling 1.5 blocks.
- If particles are generated when you press the attack button, the falling speed requirement is met.
Auto Rewear
(After Double Tap)
- After a double tap, your elytra will be removed, but will automatically rewear after an attack.
- If you are already wearing elytra before this function is executed, it will not be executed.
- You can turn this feature on/off with the [M] key during gameplay, or change the tick time it takes to rewear after an attack in the settings screen.
Shield Draining
- Uses a primary mace if the target is holding a shield and has no axe.
- Requires a speed equivalent to the speed of a two-block fall.
- Decreases the shield's durability by a large amount.
(Required) Stun Slam: On , Shield Draining: On
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