Guilty Gear Xrd Rev2 Variable IDs - super-continent/bbscript GitHub Wiki

Here is the table documenting all variable IDs which have a known purpose

In BBScript, you will often see (NEXT_ARG_IS_VAR) which indicates that the value of that slot is 2 and the next argument in the instruction is the ID of a variable, meaning something like function: (NEXT_ARG_IS_VAR), 20, ... takes 20 as the location where some data is held.

ID Corresponding Data
8 Character Y Velocity
25 Character Resource Amount
35 Relative Y offset of Opponent
106 Distance from opponent