Guilty Gear Xrd Rev2 Variable IDs - super-continent/bbscript GitHub Wiki
Here is the table documenting all variable IDs which have a known purpose
In BBScript, you will often see (NEXT_ARG_IS_VAR)
which indicates that the value of that slot is 2
and the next argument in the instruction is the ID of a variable, meaning something like function: (NEXT_ARG_IS_VAR), 20, ...
takes 20
as the location where some data is held.
ID | Corresponding Data |
---|---|
8 | Character Y Velocity |
25 | Character Resource Amount |
35 | Relative Y offset of Opponent |
106 | Distance from opponent |