PACMAN - sunbang123/study_report GitHub Wiki

built-in method

RaycastHit2D hit = Physics2D.Raycast(Vector3 position, Vector3 direction, float distance, LayerMash layer);

position ์œ„์น˜์—์„œ direction ๋ฐฉํ–ฅ์œผ๋กœ distance ๊ฑฐ๋ฆฌ๋งŒํผ layer์—๋งŒ ๋ฐ˜์‘ํ•˜๋Š” ๊ด‘์„ ์„ ๋ฐœ์‚ฌ

๊ด‘์„ ์— ์ถฉ๋Œํ•˜๋Š” ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์กด์žฌํ•˜๋ฉด hit์— ์ถฉ๋Œํ•œ ์˜ค๋ธŒ์ ํŠธ ์ •๋ณด ์ €์žฅ

localEulerAngles : ๋ถ€๋ชจ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ธฐ์ค€์œผ๋กœ ํ•œ ๋กœ์ปฌ ์ขŒํ‘œ๊ณ„์˜ ํšŒ์ „๊ฐ’(Euler๊ฐ๋„)์„ ๋ฐ˜ํ™˜ํ•˜๋Š” Unity์˜ Transform ์†์„ฑ