Tweaking Replimat performance - sumghai/Replimat GitHub Wiki
The Replimat is balanced with respect to:
- Its source material, the science fiction media franchise Star Trek
- Other mods from the Lethe: Lost Technologies of the United Colonial Federation series (e.g. MedPod)
- A typical RimWorld playthrough, where players are expected to take some time before reaching the Spacer/GlitterTech technology level
As such, the mod is already configured in the manner in which it is meant to be played, with limited mod options directly accessible by the player.
However, knowledgeable users may wish to adjust the performance of their Replimat system(s) to their own liking. This can be done through XML PatchOperations, which is safer than directly editing the mod's XML defs.
Replimat.CompProperties_StateDependentPowerUse
Some Replimat buildings have a Replimat.CompProperties_StateDependentPowerUse
Comp, with the following parameters:
Parameter | Description | Unit | Default Value | Max Allowed Value |
---|---|---|---|---|
activeModePowerConsumption |
The amount of power a particular Replimat building will draw from the power grid while actively processing raw ingredients or replicating meals, as opposed to just being powered on and sitting idle | Watts (W) | 0* | (none) |
*As defined in the Replimat.dll assembly; various buildings have predefined active power use in Replimat\Common\Defs\ThingDefs_Buildings\Buildings_Replimat.xml
or elsewhere:
Building | Idle Power Consumption (W) | Active Power Consumption (W) |
---|---|---|
Terminal | 2000 | 10000 (when replicating meals) |
Animal Feeders | 500 | 2500 (when replicating animal feed) |
Hoppers | 2000 | 20000 (when breaking down raw food) |
Cadaver Processor | 2000 | 25000 (when breaking down humanoid corpses) |
Sewage Recycler(Dubs Bad Hygiene only) | 2000 | 8000 (when recycling sewage) |
If you really, really insist...
Should a player wish to tweak these values themselves for "game balance" reasons, the recommendation is to create your own personal tweaks mod, and include a patch file targeting the Replimat mod that points to the specific Replimat buildings(s) to be modified.
Specifics are left as an exercise for these players.