Era Mechanic - stuffi3000/Rise-of-Nations GitHub Wiki

The era mechanic is a progression system which sets unique focus trees.

List of Eras

1900-1909 - Dawn of the New Century

The 1900–1909 period represents the dawn of the 20th century, marked by rapid industrialization, imperialism, and global tensions. This era sees significant technological advancements, including early aviation, modernized navies, and industrial efficiency, setting the stage for global conflict.

1910-1918 - World War One

The 1910–1918 period encompasses the build-up to and events of World War I. It highlights rapid military innovation, such as trench warfare, tanks, and chemical weapons, as nations mobilize on an unprecedented scale. Players navigate the challenges of global war, balancing industrial production, military strategy, and domestic stability, while witnessing the collapse of empires and the seeds of post-war reconstruction.

1919-1932 - Interwar

The 1919–1932 period in captures the turbulent interwar years, marked by economic upheaval, political extremism, and the aftermath of World War I. Faced challanges are for example rebuilding war-torn nations, managing the Great Depression, and addressing rising ideologies like fascism and communism. This era focuses on diplomatic maneuvering, economic recovery, and preparing for the shifting balance of power that will shape the world in the years to come.

1933-1948 - World War Two

The 1933–1948 period covers the rise of fascism, the devastation of World War II, and the early stages of the Cold War. World torn by intense global conflict. The era also emphasizes geopolitical strategy, from forming alliances to post-war reconstruction and navigating the ideological divide between communism and democracy, shaping the world’s future trajectory.

1949-1979 - Early Cold War

The 1949–1979 period in Rise of Nations delves into the height of the Cold War, marked by ideological rivalry, proxy wars, and rapid decolonization. NThis era emphasizes balancing military power with economic development and dealing with movements for independence and social change, shaping the modern geopolitical landscape.

1980-1999 - Late Cold War

The 1980–1999 period in Rise of Nations highlights the waning years of the Cold War, the collapse of the Soviet Union, and the emergence of a unipolar world. This era focuses on economic reform, the rise of digital technology, and navigating the geopolitical shifts of the post-Cold War world, setting the stage for the 21st century.

2000-2029 Modern Day

The 2000–2029 period in Rise of Nations represents the modern era, defined by rapid globalization, technological advancements, and complex geopolitical challenges. This era emphasizes modern warfare, cyber technologies, and the balance between diplomacy and conflict in an interconnected yet volatile world.

2030-2060 Era of Tomorrow

The 2030–2060 period in Rise of Nations is the last era. There is not much stuff to do and it serves to finish off the wars from the Modern Day.