Humanoid Alien Race - stiphendor/Geopolitical-Rimworld GitHub Wiki
Humanoid Alien Races is strongly recommended to enjoy geopolitical rimworld in the best conditions.
With this mod, you will no longer have ''humans'' not differentiated from each other, but different ethnicities, here they are:
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African :
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Arabic :
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Asian :
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Caribbean :
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Caucasian :
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Latino :
All pawns of Geopolitical rimworld factions will be part of these ethnicities, depending on the faction they belong to.
If you start a new game with a vanilla scenario, your starting colonists will also be part of these ethnicities, just like the refugees and wanderers.
If you disable vanilla factions, then you shouldn't have vanilla humans anymore.
With the "Xenophilia" and "Xenophobia" memes included in the Humanoid Alien Races mod, some pawns will be racist, and others will appreciate being in the presence of people of a different ethnicity than their own.
Play with Humanoid Alien Races unlocks new scenarios, here is the list:
- Buddhists Monks :
You start with 3 Buddhist monks, 200 silver, 50 vegetarian meals, 50 medicinal herbs
Your weapons will be a Gun, a Qiang, a Wingchun
Your pet will be a Yak, and a Panda if you have Vanilla Animals Expanded — Endangered
- Multicultural faction :
You start with 3 pawns of different ethnicities, same silver, meals, components and medicine than vanilla scenario
Your weapons will be an autopistol, a baseball bat and a hammer
- Muslims :
You start with 3 Muslims, same silver, meals, components and medicine than vanilla scenario
You start with Ground penetration scanner and biofuel refining researchs
You start with some apparels, kufi, hudjab, djellaba, sleeveless vest
Your weapons will be a Makarov, an AK47, and an oriental Knife
Your pets will be a sheep and a dromedary