UserTests.DeadMau5 - tooll3/t3 GitHub Wiki

deadmau5 stream second half, 14/09/22

1. Bugs

  • Some of the graph nodes don't seem to snap on their rectangle borders
    • TM: Probably Inputs and ImageNodes with previews
  • The dialog for "Add output..." does not have a close button
    • TM: issue
  • It should be possible to name an output "Value"
    • TM: There already is a class called [Value] which would interfere. But the UI should explain that.
  • Select default real-world units somewhere or otherwise change the default behavior of the fog, clip plane, etc. At the moment, if you work with centimeter units, you run into clipping and black objects very easily.
    • TM: needs to be fixed!
  • Camera zoom speed was sometimes too slow. There should be a way to control the zoom speed by mouse wheel better.
    • TM: Yes. maybe we should switch to Unreal editor mouse speed control
  • Fog falloff should not be at 10 units by default, choose a bigger value
    • TM: Yes. Should be easy
  • Some polygons would not render. Add polygon flipping or dual-sided polygons. This may have been a 3D mesh loading issue too.
    • TM: LoadObj needs to handle quads and generate UVs from something like box-mapping
  • DrawPoints flipped the mouse image upside down while as texture it showed correctly
    • TM: needs to be verified
  • Disable the Gui on rendering. Otherwise clicking or hovering over presets may break the rendering process.
    • TM: MUST FIX
  • The Cancel button of rendering is not responsive enough. Use other method of detecing clicks when you run with very low fps.
    • TM: Difficult. We should add a [FormatForRenderExport] operator that converts to correct color format.

2. Requests

  • Notch LC as a render codec would be nice
    • TM: Yes. But they won't support open source projects atm.
  • Spout output requested
  • As you zoom in, lines on operators should get thicker
    • TM: Why?
  • Combine several values generated by ops (beat ramps etc.) into one view by group selection?`
    • TM: Like in the output window? Interesting idea!
  • Inverting an output value may be a nice new operator
    • TM: Instead of [Multiply -1] ? Or for Images?
  • Add more operators dealing with beat analysis and beat division
    • TM: There are already too many but badly organized and not documented. Needs to be improved
  • Support FBX or other extended formats so that you can load in camera positions etc. more easily
    • TM: I hate FBX. But gltf with camera would be great.
  • Is there something like alpha blend modes that you can enable on the render target when drawing particles?
    • TM: There should some
  • Add some presets like sine for lib.math.curve
    • TM: That would be great! Sadly presets for Gradients and Curve types are not possible atm.
  • For curve editing, set direct x,y values in a text box, for example by right-clicking on the node
    • TM: Yes. That would be good.
  • Enable scopes inside a render target (sense)
    • TM: I'm not convinced that this is a good idea. There is an operator for that. But a Color-Picket would be great.
  • More 3D effects would be great. At the moment everything is still very much 2D.
    • TM: Totally agreed

3. Open questions

  • How do you color points that you want to draw per instance/point?
    • TM: I'm working on that.