3. Reinforcement Learning Reference Architecture - stanlypoc/AIRA GitHub Wiki
Reinforcement Learning Reference Architecture
1. Introduction
1.1 Purpose
Standardized architectural patterns for implementing RL systems across maturity levels.
1.2 Audience
- AI/ML Architects
- Data Engineers
- DevOps Teams
- Compliance Officers
1.3 Scope & Applicability
In Scope:
- Training/inference infrastructure
- Agent-environment interaction patterns
- Cloud/on-prem implementations
Out of Scope:
- Specific algorithm implementations
- Hardware-specific optimizations
1.4 Assumptions & Constraints
Prerequisites:
- Python 3.8+
- RL framework (Ray RLlib, Stable Baselines, etc.)
Technical Constraints:
- Minimum 16GB RAM for Level 3+ systems
Ethical Boundaries:
- Human-in-the-loop for safety-critical applications
1.6 Example Models
- Level 2: DQN (Discrete)
- Level 3: PPO (Continuous)
- Level 4: Meta-RL
2. Architectural Principles
Here’s a comprehensive list of Architecture Principles for Reinforcement Learning (RL) systems, designed to guide scalable, safe, and interpretable deployments across enterprise or research settings.
🎮 2.1 Architecture Principles for Reinforcement Learning (RL)
1. Environment-Centric Design
Architect RL systems with the environment as a first-class citizen.
- Clearly define the state, action, reward, and transition spaces.
- Use standardized environments (OpenAI Gym, Unity ML-Agents, Isaac Gym) or domain-specific simulators (e.g., industrial control, finance).
- Decouple policy logic from environment implementation to allow easy swapping.
2. Sample Efficiency
Optimize for minimal data requirements per learning outcome.
- Prefer off-policy algorithms (e.g., DQN, SAC) in data-scarce settings.
- Use experience replay, prioritized sampling, or imitation learning.
- Pretrain with demonstrations where available (behavior cloning).
3. Scalability and Parallelization
Design for parallel experience collection and distributed training.
- Use vectorized environments and multi-threaded agents.
- Leverage Ray RLlib, PettingZoo, or stable-baselines3 for scalable rollouts.
- Support multi-GPU or TPU acceleration for large-scale training.
4. Reward Engineering
Treat reward function design as a core system component.
- Keep reward functions aligned with business objectives and safety.
- Use reward shaping, curriculum learning, or hierarchical rewards for faster convergence.
- Validate for reward hacking or unintended optimization behavior.
5. Policy and Value Function Modularity
Architect agents with modular policy/value structures.
- Separate exploration vs. exploitation logic.
- Use plug-in modules for actor, critic, or policy gradient networks.
- Enable experimentation with different architectures: DQN, PPO, A3C, DDPG.
6. Safety and Bounded Exploration
Enforce safe exploration within physical or logical bounds.
- Use constrained RL or shielded policies in high-risk environments.
- Apply reward penalties for unsafe actions or boundary violations.
- Employ early termination or fail-safes in real-world robotics or simulations.
7. Multi-Agent Coordination (if applicable)
For multi-agent RL (MARL), support communication, negotiation, and shared goals.
- Use architectures like centralized critics or decentralized actors.
- Track each agent’s contribution to global reward (credit assignment).
- Address competitive vs. cooperative dynamics explicitly.
8. Observability and Diagnostics
Instrument RL systems with clear training and runtime signals.
- Track episode returns, success rates, loss curves, and Q-value convergence.
- Visualize agent behavior with trajectory replays or saliency maps.
- Use TensorBoard, Weights & Biases, or MLflow for experiment logging.
9. Checkpointing & Recovery
Include robust model versioning and rollback mechanisms.
- Checkpoint policies periodically during training.
- Use model registries to log training metadata and artifacts.
- Allow seamless rollback in production agents (especially in trading or robotics).
10. Transferability and Generalization
Design agents to adapt across environments and domains.
- Use domain randomization, feature-level pretraining, or meta-RL.
- Validate agents in unseen environments or tasks.
- Promote reusability via embedding policies, not just raw weights.
11. Ethical and Human-in-the-Loop RL
Incorporate ethical constraints and human feedback.
- Use preference-based RL or reward modeling from user data.
- Penalize toxic or biased behaviors in LLM-based RLHF pipelines.
- Make human overrides possible during real-time inference.
12. Lifecycle and Deployment Readiness
Consider training-to-inference flow in architecture.
- Separate training pipelines (often heavy and distributed) from serving agents (lean and real-time).
- Convert policies to deployable formats (e.g., TorchScript, ONNX).
- Integrate with CI/CD for retraining, testing, and rollout.
2.2 Standards Compliance
Security & Privacy
Must comply with:
ISO/IEC 27001
Practical tip:
Encrypt replay buffers
Ethical AI
Key standards:
IEEE 7000-2021
Checklist item:
Bias testing in reward functions
2.3 Operational Mandates
5 Golden Rules of Agent Operations:
- Never overwrite production policies
- Maintain environment versioning
- Log all exploration actions
- Rate-limit agent decisions
- Manual override capability
Sample Audit Log Entry:
{
"timestamp": "2023-07-15T14:32:11Z",
"agent_id": "PPO-234",
"action_hash": "a1b3f...",
"reward": 0.87,
"q_value": 1.23,
"exploration_flag": true
}
3. Architecture by Technology Level
3.1 Level 2 (Basic) - Single-Agent, Discrete Actions
Definition:
Fixed action space with single decision-maker
Logical Architecture:
graph LR
A[Environment] -->|State| B(Agent)
B -->|Action| A
C[Replay Buffer] -.-> B
D[Policy Store] <--> B
Azure Implementation:
- Compute: Azure ML Pipelines
- Storage: Blob Store for policies
Cross-Cutting Concerns:
Area | Implementation |
---|---|
Observability | Azure Monitor + MLflow Tracking |
CI/CD | GitHub Actions for policy deploys |
3.2 Level 3 (Advanced) - Multi-Agent, Continuous Control
Logical Architecture:
graph LR
subgraph Environment
A[Simulator] -->|State| B[Agent 1]
A -->|State| C[Agent 2]
B -->|Action| A
C -->|Action| A
end
D[Central Critic] <--> B
D <--> C
E[Experience Pool] --> D
AWS Implementation:
- Compute: SageMaker RL
- Orchestration: Step Functions
Key Patterns:
- Parameter sharing between agents
- Centralized training with decentralized execution
3.3 Level 4 (Autonomous) - Self-Improving Systems
Logical Architecture:
graph LR
A[Agent] -->|Meta-Gradient| B[Architecture Optimizer]
B -->|New Config| A
C[Environment Suite] --> A
D[Performance Evaluator] --> B
Key Traits:
- Automated hyperparameter tuning
- Neural architecture search
4.0 Glossary & References
Terminology:
- Env.: Simulation space where agents operate
- TD Error: Temporal Difference learning metric
Related Documents:
**Visual Guide Legend:**
```mermaid
graph TD
square[Environment]:::env -->|State| circle(Agent):::agent
classDef env fill:#f9f,stroke:#333
classDef agent fill:#bbf,stroke:#f66
Pro Tip:
Always maintain a "shadow mode" deployment where agents make predictions without acting, comparing against existing systems before full deployment.