MDB Editing Part 1 : Simply add a mesh - stafern/blender-dxm-addon GitHub Wiki

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1 Import the base model file.It might be a good idea to export as is without doing anything first and see if the game can be loaded. ---
2 Try adding a mesh. It can be anything.Cylinder and Cone seem to cause errors on output. gif01
3 Parent the added mesh to the base model.(Drag and drop while holding Shift) gif02
4 Set bones and materials on the mesh. gif03
5 Export mdb.Note that the game will naturally crash if you make the mistake of choosing between EDF5 and EDF6 formats when exporting. pic01
ex 1 If you want to change the position of the mesh, you can set the origin after moving it. gif04pic02
ex 2 Now, the preview display in Blender and the actual display in the game seem to be different.(Only the ICO sphere seems to be able to describe it normally.)Perhaps to lighten the game process? pic08pic09
ex 3 In edit mode, pressing Ctrl + T to triangulate the surface seems to allow for a drawing similar to the preview. gif20pic10