ODROID C2 - ssvb/tinymembench GitHub Wiki
64-bit tinymembench build:
tinymembench v0.4.9 (simple benchmark for memory throughput and latency)
==========================================================================
== Memory bandwidth tests ==
== ==
== Note 1: 1MB = 1000000 bytes ==
== Note 2: Results for 'copy' tests show how many bytes can be ==
== copied per second (adding together read and writen ==
== bytes would have provided twice higher numbers) ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
== to first fetch data into it, and only then write it to the ==
== destination (source -> L1 cache, L1 cache -> destination) ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in ==
== brackets ==
==========================================================================
C copy backwards : 1677.6 MB/s (0.4%)
C copy backwards (32 byte blocks) : 1678.6 MB/s (1.2%)
C copy backwards (64 byte blocks) : 1663.4 MB/s (1.1%)
C copy : 1752.2 MB/s (0.5%)
C copy prefetched (32 bytes step) : 1237.9 MB/s
C copy prefetched (64 bytes step) : 1420.2 MB/s
C 2-pass copy : 1514.5 MB/s
C 2-pass copy prefetched (32 bytes step) : 1098.7 MB/s
C 2-pass copy prefetched (64 bytes step) : 933.2 MB/s
C fill : 3731.0 MB/s
C fill (shuffle within 16 byte blocks) : 3730.9 MB/s
C fill (shuffle within 32 byte blocks) : 3730.3 MB/s
C fill (shuffle within 64 byte blocks) : 3731.0 MB/s
---
standard memcpy : 1761.4 MB/s (0.3%)
standard memset : 3732.1 MB/s
---
NEON LDP/STP copy : 1742.8 MB/s
NEON LD1/ST1 copy : 1755.1 MB/s (0.2%)
NEON STP fill : 3731.1 MB/s
NEON STNP fill : 2644.9 MB/s (0.2%)
ARM LDP/STP copy : 1754.3 MB/s (0.4%)
ARM STP fill : 3732.2 MB/s
ARM STNP fill : 2638.0 MB/s
==========================================================================
== Framebuffer read tests. ==
== ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled. ==
== Writes to such framebuffers are quite fast, but reads are much ==
== slower and very sensitive to the alignment and the selection of ==
== CPU instructions which are used for accessing memory. ==
== ==
== Many x86 systems allocate the framebuffer in the GPU memory, ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover, ==
== PCI-E is asymmetric and handles reads a lot worse than writes. ==
== ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall ==
== performance improvement. For example, the xf86-video-fbturbo DDX ==
== uses this trick. ==
==========================================================================
NEON LDP/STP copy (from framebuffer) : 212.6 MB/s
NEON LDP/STP 2-pass copy (from framebuffer) : 206.4 MB/s
NEON LD1/ST1 copy (from framebuffer) : 58.0 MB/s
NEON LD1/ST1 2-pass copy (from framebuffer) : 57.4 MB/s
ARM LDP/STP copy (from framebuffer) : 111.5 MB/s
ARM LDP/STP 2-pass copy (from framebuffer) : 109.7 MB/s
==========================================================================
== Memory latency test ==
== ==
== Average time is measured for random memory accesses in the buffers ==
== of different sizes. The larger is the buffer, the more significant ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM ==
== accesses. For extremely large buffer sizes we are expecting to see ==
== page table walk with several requests to SDRAM for almost every ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest). ==
== ==
== Note 1: All the numbers are representing extra time, which needs to ==
== be added to L1 cache latency. The cycle timings for L1 cache ==
== latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
== two independent memory accesses at a time. In the case if ==
== the memory subsystem can't handle multiple outstanding ==
== requests, dual random read has the same timings as two ==
== single reads performed one after another. ==
==========================================================================
block size : single random read / dual random read
1024 : 0.0 ns / 0.0 ns
2048 : 0.0 ns / 0.0 ns
4096 : 0.0 ns / 0.0 ns
8192 : 0.0 ns / 0.0 ns
16384 : 0.0 ns / 0.0 ns
32768 : 0.0 ns / 0.0 ns
65536 : 4.4 ns / 7.5 ns
131072 : 6.8 ns / 10.4 ns
262144 : 8.0 ns / 11.5 ns
524288 : 12.0 ns / 17.6 ns
1048576 : 77.0 ns / 116.2 ns
2097152 : 107.6 ns / 146.2 ns
4194304 : 128.9 ns / 164.0 ns
8388608 : 140.2 ns / 172.4 ns
16777216 : 147.0 ns / 178.0 ns
33554432 : 151.2 ns / 181.7 ns
67108864 : 153.6 ns / 184.0 ns
32-bit tinymembench build:
tinymembench v0.4.9 (simple benchmark for memory throughput and latency)
==========================================================================
== Memory bandwidth tests ==
== ==
== Note 1: 1MB = 1000000 bytes ==
== Note 2: Results for 'copy' tests show how many bytes can be ==
== copied per second (adding together read and writen ==
== bytes would have provided twice higher numbers) ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
== to first fetch data into it, and only then write it to the ==
== destination (source -> L1 cache, L1 cache -> destination) ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in ==
== brackets ==
==========================================================================
C copy backwards : 1653.1 MB/s (0.7%)
C copy backwards (32 byte blocks) : 1658.7 MB/s (0.9%)
C copy backwards (64 byte blocks) : 1668.0 MB/s (0.4%)
C copy : 1664.2 MB/s (0.8%)
C copy prefetched (32 bytes step) : 1791.4 MB/s (0.3%)
C copy prefetched (64 bytes step) : 1792.8 MB/s (1.0%)
C 2-pass copy : 1261.6 MB/s
C 2-pass copy prefetched (32 bytes step) : 1415.6 MB/s (0.1%)
C 2-pass copy prefetched (64 bytes step) : 1398.2 MB/s
C fill : 3587.8 MB/s
C fill (shuffle within 16 byte blocks) : 3588.6 MB/s
C fill (shuffle within 32 byte blocks) : 3586.9 MB/s
C fill (shuffle within 64 byte blocks) : 3585.3 MB/s
---
standard memcpy : 1635.9 MB/s (0.2%)
standard memset : 3578.2 MB/s
---
NEON read : 1827.5 MB/s
NEON read prefetched (32 bytes step) : 3367.6 MB/s (0.2%)
NEON read prefetched (64 bytes step) : 3364.0 MB/s
NEON read 2 data streams : 1723.5 MB/s
NEON read 2 data streams prefetched (32 bytes step) : 3277.6 MB/s (0.2%)
NEON read 2 data streams prefetched (64 bytes step) : 3299.0 MB/s (0.5%)
NEON copy : 1669.5 MB/s (0.2%)
NEON copy prefetched (32 bytes step) : 1845.7 MB/s (0.5%)
NEON copy prefetched (64 bytes step) : 1850.5 MB/s
NEON unrolled copy : 1662.6 MB/s (0.2%)
NEON unrolled copy prefetched (32 bytes step) : 2173.7 MB/s
NEON unrolled copy prefetched (64 bytes step) : 2186.9 MB/s
NEON copy backwards : 1667.4 MB/s
NEON copy backwards prefetched (32 bytes step) : 1803.6 MB/s (0.3%)
NEON copy backwards prefetched (64 bytes step) : 1789.2 MB/s
NEON 2-pass copy : 1450.4 MB/s
NEON 2-pass copy prefetched (32 bytes step) : 1567.9 MB/s
NEON 2-pass copy prefetched (64 bytes step) : 1569.0 MB/s
NEON unrolled 2-pass copy : 1361.5 MB/s
NEON unrolled 2-pass copy prefetched (32 bytes step) : 1623.3 MB/s
NEON unrolled 2-pass copy prefetched (64 bytes step) : 1745.2 MB/s
NEON fill : 3715.5 MB/s (0.7%)
NEON fill backwards : 3716.0 MB/s (0.2%)
VFP copy : 1669.4 MB/s (0.4%)
VFP 2-pass copy : 1384.7 MB/s
ARM fill (STRD) : 3685.7 MB/s
ARM fill (STM with 8 registers) : 3714.4 MB/s (0.2%)
ARM fill (STM with 4 registers) : 3707.9 MB/s (0.2%)
ARM copy prefetched (incr pld) : 1783.3 MB/s
ARM copy prefetched (wrap pld) : 1772.7 MB/s
ARM 2-pass copy prefetched (incr pld) : 1424.0 MB/s
ARM 2-pass copy prefetched (wrap pld) : 1418.1 MB/s
==========================================================================
== Framebuffer read tests. ==
== ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled. ==
== Writes to such framebuffers are quite fast, but reads are much ==
== slower and very sensitive to the alignment and the selection of ==
== CPU instructions which are used for accessing memory. ==
== ==
== Many x86 systems allocate the framebuffer in the GPU memory, ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover, ==
== PCI-E is asymmetric and handles reads a lot worse than writes. ==
== ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall ==
== performance improvement. For example, the xf86-video-fbturbo DDX ==
== uses this trick. ==
==========================================================================
NEON read (from framebuffer) : 57.0 MB/s
NEON copy (from framebuffer) : 56.3 MB/s
NEON 2-pass copy (from framebuffer) : 56.1 MB/s
NEON unrolled copy (from framebuffer) : 56.3 MB/s
NEON 2-pass unrolled copy (from framebuffer) : 55.6 MB/s
VFP copy (from framebuffer) : 402.8 MB/s
VFP 2-pass copy (from framebuffer) : 370.5 MB/s (0.2%)
ARM copy (from framebuffer) : 207.5 MB/s
ARM 2-pass copy (from framebuffer) : 200.8 MB/s
==========================================================================
== Memory latency test ==
== ==
== Average time is measured for random memory accesses in the buffers ==
== of different sizes. The larger is the buffer, the more significant ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM ==
== accesses. For extremely large buffer sizes we are expecting to see ==
== page table walk with several requests to SDRAM for almost every ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest). ==
== ==
== Note 1: All the numbers are representing extra time, which needs to ==
== be added to L1 cache latency. The cycle timings for L1 cache ==
== latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
== two independent memory accesses at a time. In the case if ==
== the memory subsystem can't handle multiple outstanding ==
== requests, dual random read has the same timings as two ==
== single reads performed one after another. ==
==========================================================================
block size : single random read / dual random read
1024 : 0.0 ns / 0.0 ns
2048 : 0.0 ns / 0.0 ns
4096 : 0.0 ns / 0.0 ns
8192 : 0.0 ns / 0.0 ns
16384 : 0.0 ns / 0.0 ns
32768 : 0.0 ns / 0.0 ns
65536 : 4.4 ns / 7.4 ns
131072 : 6.8 ns / 10.3 ns
262144 : 8.1 ns / 11.6 ns
524288 : 18.1 ns / 29.8 ns
1048576 : 76.2 ns / 115.3 ns
2097152 : 109.2 ns / 146.5 ns
4194304 : 131.5 ns / 163.7 ns
8388608 : 143.6 ns / 172.0 ns
16777216 : 151.9 ns / 177.1 ns
33554432 : 156.9 ns / 180.7 ns
67108864 : 159.8 ns / 184.0 ns