Jetson TX2 (Tegra 186) - ssvb/tinymembench GitHub Wiki
$ cat /proc/cpuinfo processor : 0 model name : ARMv8 Processor rev 3 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x41 CPU architecture: 8 CPU variant : 0x1 CPU part : 0xd07 CPU revision : 3 processor : 1 model name : ARMv8 Processor rev 0 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x4e CPU architecture: 8 CPU variant : 0x0 CPU part : 0x003 CPU revision : 0 MTS version : 37620520 processor : 2 model name : ARMv8 Processor rev 0 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x4e CPU architecture: 8 CPU variant : 0x0 CPU part : 0x003 CPU revision : 0 MTS version : 37620520 processor : 3 model name : ARMv8 Processor rev 3 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x41 CPU architecture: 8 CPU variant : 0x1 CPU part : 0xd07 CPU revision : 3 processor : 4 model name : ARMv8 Processor rev 3 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x41 CPU architecture: 8 CPU variant : 0x1 CPU part : 0xd07 CPU revision : 3 processor : 5 model name : ARMv8 Processor rev 3 (v8l) BogoMIPS : 62.50 Features : fp asimd evtstrm aes pmull sha1 sha2 crc32 CPU implementer : 0x41 CPU architecture: 8 CPU variant : 0x1 CPU part : 0xd07 CPU revision : 3 $ cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_cur_freq 1881600 2035200 2035200 1881600 1881600 1881600
Denver:
$ taskset 6 ./tinymembench tinymembench v0.4.9 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 7518.8 MB/s C copy backwards (32 byte blocks) : 7517.0 MB/s (0.1%) C copy backwards (64 byte blocks) : 7428.9 MB/s C copy : 7597.6 MB/s (0.1%) C copy prefetched (32 bytes step) : 7457.8 MB/s (0.1%) C copy prefetched (64 bytes step) : 7720.9 MB/s (0.5%) C 2-pass copy : 4516.6 MB/s C 2-pass copy prefetched (32 bytes step) : 4234.2 MB/s (0.1%) C 2-pass copy prefetched (64 bytes step) : 4545.2 MB/s C fill : 14308.2 MB/s C fill (shuffle within 16 byte blocks) : 14304.2 MB/s C fill (shuffle within 32 byte blocks) : 14258.6 MB/s C fill (shuffle within 64 byte blocks) : 14263.8 MB/s --- standard memcpy : 6688.2 MB/s standard memset : 14271.0 MB/s (0.2%) --- NEON LDP/STP copy : 7103.8 MB/s NEON LDP/STP copy pldl2strm (32 bytes step) : 7097.7 MB/s NEON LDP/STP copy pldl2strm (64 bytes step) : 7101.0 MB/s (0.3%) NEON LDP/STP copy pldl1keep (32 bytes step) : 7101.3 MB/s (0.2%) NEON LDP/STP copy pldl1keep (64 bytes step) : 7099.5 MB/s (1.1%) NEON LD1/ST1 copy : 7105.7 MB/s (0.2%) NEON STP fill : 14776.3 MB/s NEON STNP fill : 22990.8 MB/s (0.3%) ARM LDP/STP copy : 6918.8 MB/s (0.3%) ARM STP fill : 14279.9 MB/s (0.3%) ARM STNP fill : 17720.9 MB/s ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON LDP/STP copy (from framebuffer) : 1579.4 MB/s (3.3%) NEON LDP/STP 2-pass copy (from framebuffer) : 1991.1 MB/s (8.7%) NEON LD1/ST1 copy (from framebuffer) : 1812.0 MB/s (1.7%) NEON LD1/ST1 2-pass copy (from framebuffer) : 1915.3 MB/s (1.2%) ARM LDP/STP copy (from framebuffer) : 396.7 MB/s (9.6%) ARM LDP/STP 2-pass copy (from framebuffer) : 280.4 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 0.0 ns / 0.0 ns 131072 : 4.0 ns / 7.1 ns 262144 : 6.0 ns / 10.1 ns 524288 : 7.0 ns / 11.5 ns 1048576 : 7.8 ns / 12.3 ns 2097152 : 37.5 ns / 63.6 ns 4194304 : 100.8 ns / 144.8 ns 8388608 : 137.1 ns / 172.3 ns 16777216 : 162.9 ns / 189.6 ns 33554432 : 176.3 ns / 198.1 ns 67108864 : 183.0 ns / 201.0 ns
Cortex-A57:
$ taskset 0x39 ./tinymembench tinymembench v0.4.9 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 3576.3 MB/s (0.3%) C copy backwards (32 byte blocks) : 3585.1 MB/s (0.2%) C copy backwards (64 byte blocks) : 3576.9 MB/s (3.3%) C copy : 3801.5 MB/s (0.4%) C copy prefetched (32 bytes step) : 3975.2 MB/s (0.4%) C copy prefetched (64 bytes step) : 3996.7 MB/s (0.3%) C 2-pass copy : 3144.5 MB/s C 2-pass copy prefetched (32 bytes step) : 3370.4 MB/s (0.2%) C 2-pass copy prefetched (64 bytes step) : 3422.5 MB/s (0.3%) C fill : 12865.2 MB/s C fill (shuffle within 16 byte blocks) : 12871.6 MB/s C fill (shuffle within 32 byte blocks) : 12870.2 MB/s C fill (shuffle within 64 byte blocks) : 12865.8 MB/s --- standard memcpy : 3697.4 MB/s (0.2%) standard memset : 12868.1 MB/s --- NEON LDP/STP copy : 3778.4 MB/s (0.3%) NEON LDP/STP copy pldl2strm (32 bytes step) : 1661.3 MB/s NEON LDP/STP copy pldl2strm (64 bytes step) : 1663.4 MB/s NEON LDP/STP copy pldl1keep (32 bytes step) : 4014.8 MB/s (0.3%) NEON LDP/STP copy pldl1keep (64 bytes step) : 4021.3 MB/s (0.2%) NEON LD1/ST1 copy : 3775.6 MB/s (0.2%) NEON STP fill : 12870.5 MB/s NEON STNP fill : 12854.8 MB/s (0.4%) ARM LDP/STP copy : 3764.7 MB/s (0.2%) ARM STP fill : 12864.0 MB/s ARM STNP fill : 12828.4 MB/s (0.7%) ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON LDP/STP copy (from framebuffer) : 763.9 MB/s NEON LDP/STP 2-pass copy (from framebuffer) : 714.1 MB/s NEON LD1/ST1 copy (from framebuffer) : 776.9 MB/s NEON LD1/ST1 2-pass copy (from framebuffer) : 709.6 MB/s ARM LDP/STP copy (from framebuffer) : 767.7 MB/s ARM LDP/STP 2-pass copy (from framebuffer) : 719.1 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 2.4 ns / 4.2 ns 65536 : 4.8 ns / 7.5 ns 131072 : 7.2 ns / 9.8 ns 262144 : 10.3 ns / 13.0 ns 524288 : 11.9 ns / 14.9 ns 1048576 : 13.1 ns / 16.1 ns 2097152 : 36.0 ns / 54.5 ns 4194304 : 93.4 ns / 133.9 ns 8388608 : 137.0 ns / 178.1 ns 16777216 : 159.1 ns / 201.8 ns 33554432 : 171.4 ns / 216.3 ns 67108864 : 187.3 ns / 242.7 ns