➤ Player Conditions - ssomar1607/ExecutableItems GitHub Wiki

How to add player Conditions ? (exemple)

activators:
  activator1:
    activator: RIGHT_CLICK
    commands:
    - my command here
    conditions:
      playerConditions:
        ifSneaking: true
        ifSneakingMsg: "&4&l[ExecutableItems] &cYou must sneak to active the activator: &6%activator% &cof this item!"

All player conditions

ifSneaking

  • example:
ifSneaking: true
ifSneakingMsg: "&4&l[ExecutableItems] &cYou must sneak to active the activator: &6%activator% &cof this item!"
  • description: The player must sneak to active the activator ?
  • required: No (default false)

ifNotSneaking

  • example:
ifNotSneaking: true
ifNotSneakingMsg: "&4&l[ExecutableItems] &cYou must not sneak to active the activator: &6%activator% &cof this item!"
  • description: The player must not sneak to active the activator ?
  • required: No (default false)

ifSwimming

  • example:
ifSwimming: true
ifSwimmingMsg: "&4&l[ExecutableItems] &cYou must swin to active the activator: &6%activator% &cof this item!"
  • description: The player must swim to active the activator ?
  • required: No (default false)

ifGliding

  • example:
ifGliding: true
ifGlidingMsg: "&4&l[ExecutableItems] &cYou must glide to active the activator: &6%activator% &cof this item!"
  • description: The player must glide to active the activator ?
  • required: No (default false)

ifFlying

  • example:
ifFlying: true
ifFlyingMsg: "&4&l[ExecutableItems] &cYou must fly to active the activator: &6%activator% &cof this item!"
  • description: The player must fly to active the activator ?
  • required: No (default false)

ifInWorld

  • example:
ifInWorld: 
  - MyWorld
  - MyOtherWorld
ifInWorldMsg: "&4&l[ExecutableItems] &cYou aren't in the good world to active the activator: &6%activator% &cof this item!"
  • description: The player must be in the world of the list to active the activator !
  • required: No (default empty list)

ifNotInWorld

  • example:
ifNotInWorld: 
  - MyWorld
  - MyOtherWorld
ifNotInWorldMsg: "&4&l[ExecutableItems] &cYou aren't in the good world to active the activator: &6%activator% &cof this item!"
  • description: The player must not be in the world of the list to active the activator !
  • required: No (default empty list)

ifInRegion (Require WorldGuard)

  • example:
ifInRegion: 
  - MyRegion
  - MyOtherRegion
ifInRegionMsg: "&4&l[ExecutableItems] &cYou aren't in the good region to active the activator: &6%activator% &cof this item!"
  • description: The player must be in the region of the list to active the activator !
  • required: No (default empty list)

ifNotInRegion (Require WorldGuard)

  • example:
ifNotInRegion: 
  - MyRegion
  - MyOtherRegion
ifNotInRegionMsg: "&4&l[ExecutableItems] &cYou are in blacklisted region to active the activator: &6%activator% &cof this item!"
  • description: The player must not be in the region of the list to active the activator !
  • required: No (default empty list)

ifTargetBlock

  • example:
ifTargetBlock: 
  - DIRT
  - STONE
ifTargetBlockMsg: "&4&l[ExecutableItems] &cCustom message here..."
  • description: The player must face a block that the list contains to active the activator !
  • required: No (default empty list)

ifNotTargetBlock

  • example:
ifNotTargetBlock: 
  - DIRT
  - STONE
ifNotTargetBlockMsg: "&4&l[ExecutableItems] &cCustom message here..."
  • description: The player must not face a block that the list contains to active the activator !
  • required: No (default empty list)

ifHasPermission (be carefull by default op player have all permissions, so when you test you need to deop you)

  • example:
ifHasPermission: 
  - My.perm
  - My.other.perm
ifHasPermissionMsg: "&4&l[ExecutableItems] &cYou doesn't have the permission to active the activator: &6%activator% &cof this item!"
  • description: The player must have all permissions of the list to active the activator !
  • required: No (default empty list)

ifNotHasPermission (be carefull by default op player have all permissions, so when you test you need to deop you)

  • example:
ifNotHasPermission: 
  - My.perm
  - My.other.perm
ifNotHasPermissionMsg: "&4&l[ExecutableItems] &cYou have blacklisted permission to active the activator: &6%activator% &cof this item!"
  • description: The player must haven't all permissions of the list to active the activator !
  • required: No (default empty list)

ifPlayerHealth

  • example:
ifPlayerHealth: <=5
ifPlayerHealthMsg= "&4&l[ExecutableItems] &cYour health is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid health to active the activator ?
  • required: No (default no healt condition)

ifPlayerFoodLevel

  • example:
ifPlayerFoodLevel: <=5
ifPlayerFoodLevelMsg= "&4&l[ExecutableItems] &cYour food is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid food level to active the activator ?
  • required: No (default no food level condition)

ifPlayerEXP

  • example:
ifPlayerEXP: <=5
ifPlayerEXPMsg= "&4&l[ExecutableItems] &cYour EXP is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid EXP to active the activator ?
  • required: No (default no EXP condition)

ifPlayerLevel

  • example:
ifPlayerLevel: <=5
ifPlayerLevelMsg= "&4&l[ExecutableItems] &cYour level is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid Level to active the activator ?
  • required: No (default no Level condition)

ifPosX

  • example:
ifPosX: <=5
ifPosXMsg= "&4&l[ExecutableItems] &cCoordinate X is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid Level to active the activator ?
  • required: No (default X condition)

ifPosY

  • example:
ifPosY: <=5
ifPosYMsg= "&4&l[ExecutableItems] &cCoordinate Y is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid Level to active the activator ?
  • required: No (default Y condition)

ifPosZ

  • example:
ifPosZ: <=5
ifPosZMsg= "&4&l[ExecutableItems] &cCoordinate Z is not valid to active the activator: &6%activator% &cof this item!"
  • option : <, <=, ==, >=, >
  • description: The player have the valid Level to active the activator ?
  • required: No (default Z condition)
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