Counter Menu Navigation - ssjshields/archetype-counter GitHub Wiki
[!TIP] Right-click on the Archetype Counter System Tray icon to activate the counter menu.
Options will appear "grayed out" and cannot be accessed while the Counter is (BUSY).
Encountered (Count)
[!NOTE] Encountered Pokémon dynamically get loaded from the top 25 seen in battle. (Top 25 have been chosen for the counter menu due to performance reasons.)
[!TIP] Selecting an existing Pokémon in the counter menu allows you to manually modify the specific encountered count.
Encountered Type Count
: Shows all of the encountered types the counter will track.
Single Battle
: Displays the current count for all single battles encountered.Double Battle
: Displays the current count for all double battles encountered.Triple Battle
: Displays the current count for all triple battles encountered.Horde Battle
: Displays the current count for all horde battles encountered.
Change Encountered Count
: Set any number value for the Encountered count. (Typically when transferring from another counter)
Reset Encountered Count
: Resets the current hunt profile Encountered count to "0".
Egg (Count)
Add +1
: Adds a number value count of "1" to the total Egg count.
Add +30
: Adds a number value count of "30" to the total Egg count.
Add +60
: Adds a number value count of "60" to the total Egg count.
Change Egg Count
: Set any number value for the Egg count. (Typically when transferring from another counter)
Reset Egg Count
: Resets the current hunt profile Egg count to "0".
Fossil (Count)
Add +1
: Adds a number value count of "1" to the total Fossil count.
Add +30
: Adds a number value count of "30" to the total Fossil count.
Add +60
: Adds a number value count of "60" to the total Fossil count.
Change Fossil Count
: Set any number value for the Fossil count. (Typically when transferring from another counter)
Reset Fossil Count
: Resets the current hunt profile Fossil count to "0".
Alpha / Legendary / Shiny
Alpha (Count)
:
Change Alpha Count
:Reset Alpha Count
: Resets the current hunt profile Alpha count to "0".
Legendary (Count)
:
Change Legendary Count
:Reset Legendary Count
: Resets the current hunt profile Legendary count to "0".
Shiny (Count)
:
Change Shiny Count
:Reset Shiny Count
: Resets the current hunt profile Shiny count to "0".
Hunt (Hunt Profile)
[!CAUTION] Do not use characters such as parenthesis
( )
, brackets[ ]
, quotations" "
etc. in profile names.
[!CAUTION] Do not use the same word for different hunt profiles. Ensure hunt profile name is unique from the others.
Rename Current Hunt
: Change the current hunt profile name to better organized specific hunts.
Reset Current Hunt
: Resets the current hunt profile in the counter (Encountered, Egg, Fossil, Alpha, Legendary, Shiny.. everything!)
Reset All Hunts
: Resets all hunt profiles in the counter. (Warning: Please ensure you have backups of your current counts in all hunt profiles before utilizing the "Reset All Hunts" selection.)
Settings
Picture Mode
Primary
: Uses built PrintWindow function wrapped in a .dll file (PrintWindowStream.dll).
Alternate (Debug)
: Backup option if the Primary picture mode fails.
Chinese Mode
Off
: Indicates the counter will not OCR scan the screenshot with Chinese recognition.
Chinese Simplified
: Indicates the counter will OCR scan the screenshot with Chinese recognition (From Chinese in-game strings).
Chinese Traditional
: Indicates the counter will OCR scan the screenshot with Chinese recognition. (From Chinese in-game strings).
Theme Mode
Auto
: Sets the Counter menu based on the Windows standard theme (Light/Dark).
Light
: Manually overrides and sets the counter menu to "Light" theme.
Dark
: Manually overrides and sets the counter menu to "Dark" theme.
Sprite Mode
Default
: Standard PokeMMO sprites used in counter menu & notifications.
3DS
: 3DS PokeMMO sprites used in counter menu & notifications.
Gen 8
: Gen 8 PokeMMO sprites used in counter menu & notifications.
Home
: Home PokeMMO sprites used in counter menu & notifications.
Shuffle
: Shuffle PokeMMO sprites used in counter menu & notifications.
Notify Mode
Never
: Windows toast notifications is turned off and will not trigger.
Partial (By Pokémon)
: Windows toast notifications triggered based on Pokémon counts.
Partial (By Total)
: Windows toast notifications triggered based on total Encountered count.
Always
:
Set Milestone (Count)
: Sets the specific number value count when to trigger the "By Total" or "By Pokémon". Ex: If the count is set to 10, then the Windows toast notification will trigger if the count reaches 10 by total or by Pokémon.
Sorting Mode
Encountered (Ascending)
: Sorts the encountered list by Ascending order (lowest to highest).
Encountered (Descending)
: Sorts the encountered list by Descending order (highest to lowest).
Pokédex (Ascending)
: Sorts the encountered list by Ascending order from the the Pokémon Pokédex number (lowest to highest).
Pokédex (Descending)
: Sorts the encountered list by Descending order from the the Pokémon Pokédex number (highest to lowest).
Pokémon (Ascending)
: Sorts the encountered list by Ascending order from the Pokémon name (Alphabetical - lowest to highest).
Pokémon (Descending)
: Sorts the encountered list by Descending order from the Pokémon name (Alphabetical - highest to lowest).
Pokémon (Last Seen)
: Sorts the encountered list by the last Pokémon seen in battle.
None
: No sort is added in.
Overlay Mode
On (Pokémon)
: Shows a minimal but customizable GUI overlay for the current Pokémon count (Based on the "Sorting Mode").
On (Total)
: Shows a minimal but customizable GUI overlay for the total Encountered count.
Off (System Tray)
: No GUI overlay is displayed.
Open Overlay Settings
: Opens the "Config_OverlaySettings.txt" file that allows you to customize the GUI overlay.
Overlay Mode Settings
Normal Symbol
: The main symbol used for the GUI Overlay while outside of battle. This is a unicode character symbol.
Normal Symbol
: The busy symbol used for the GUI Overlay while inside of battle. This is a unicode character symbol.
Unicode Character Symbols
: https://www.vertex42.com/ExcelTips/unicode-symbols.html
With Symbol
: Sets whether or not to use the symbols on the GUI Overlay. True = ON / False = OFF
Multiline
: Sets the GUI Overlay to show up to individual Pokémon in the GUI list. (This will only display if using the "On (Pokémon)" option in the Overlay Mode.)
Multiline Count
: Ability to set/control the amount of encountered Pokémon displayed in Overlay Mode.
Font Type
: This property sets the typeface of the text displayed. For example, "Arial", "Times New Roman", or any other installed font family can be used - Using "System" utilizes no font and goes based off of Windows system font. (String Name)
Font Size
: This property sets the size of the text displayed. (Number Value)
Font Padding
: This property is the space between the content of the Text and its border. (Number Value)
Font Color
: This property sets the color of the text displayed. (Hex Code Value)
Font Background Color
: This property sets the color of the text background displayed. (Hex Code Value)
Font Opacity
: This property sets & determines the transparency of the Text. It ranges from 0 (fully transparent) to 1 (fully opaque). Values between 0 and 1 specify varying levels of transparency. Ex: 0.6 (Number Value or Number Decimal Value)
Font Background Opacity
: This property sets & determines the transparency of the Text background. It ranges from 0 (fully transparent) to 1 (fully opaque). Values between 0 and 1 specify varying levels of transparency. Ex: 0.6 (Number Value or Number Decimal Value)
Font Weight
: This property sets the thickness of the font's stroke. It can be set to predefined values like Normal or Bold. (String Name)
Font Style
: This property sets the style of the font, such as Normal, Italic, or Oblique. Italicized text has a slanted appearance compared to normal text. Oblique is similar to italic but uses a different algorithm to slant the characters. (String Name)
Open PokeMMO
Yes
: Set to open PokeMMO when the counter is opened.
No
: Does not set PokeMMO to open when the counter is opened.
Close PokeMMO
Yes
: Set to close PokeMMO when the counter is closed.
No
: Does not set PokeMMO to close when the counter is closed.
Show Failed Scans
Yes
: Showed failed scans dialog to rectify failed OCR name scans from battle.
No
: Disables the failed scan dialog (Not recommended).
Uninstall
Dialog that allows FULL uninstall of the Archetype Counter. See Removal for more info.
Support
GitHub Readme
:
- github.com/ssjshields/archetype-counter
GitHub Issues
:
- github.com/ssjshields/archetype-counter/issues
Discord Link
:
- discord.gg/rYg7ntqQRY
Troubleshooting
Open Debug Folder
- Opens the counter debug folder that holds .txt and .png file (Typically for the Archetype to further diagnose an issue).
Open Name Fix File
- Opens the "Config_PokemonNameFix.txt" file to manually add in failed name entries (Should not be needed with automated failed dialog scans to correct issue).
Toggle Debug Window
[!CAUTION] Do not close the console window from the taskbar- it will exit the entire counter. Simply reselect the toggle option to make the console window disappear.
- Toggle the ability to show the counter console window to help troubleshoot
Test Toast Notification
- Allows to you manually invoke the toast notifications to ensure they work and/or are turned on via the Windows system.
Exit
- Closes the counter and all of its current processes.