Pipeline - spookyboy2000/SproutScape GitHub Wiki
📦 SproutScape Pipeline
This page describes the development pipeline for SproutScape. Here, you will find the workflow and guidelines we use to ensure a streamlined development process.
🔄 Pipeline Overview
The development pipeline consists of the following phases:
- Concept & Design – Gathering ideas and creating the functional & technical design.
- Asset Creation – Developing models, textures, animations, and other assets.
- Implementation – Writing and integrating code into the game engine.
- Testing & Iteration – Fixing bugs and improving gameplay.
- Release & Maintenance – Launching the game and managing updates.
🎭 Roles
Role | Name | Description |
---|---|---|
Scrum Master | Colin, Reserve: Bas | Planning, keeping track of Trello, and leading stand-up and stand-down meetings. |
Product Owner | Bas, Reserve: Nick | Communicating with the client. |
Note Taker | Osa | Taking notes during meetings, daily SCRUM, sprint planning, sprint reviews, and sprint retrospectives. |
Dev Lead | Nick, Reserve: Bas | Checking code for conventions and monitoring development progress. |
Art Lead | Yentl, Reserve: Milan | Ensuring art follows conventions and monitoring artists' progress. |
💬 Communication
We use Discord for internal communication to discuss any team or project-related matters, and to do Stand-Up's and Stand-Down's
📅 SCRUM
We use Trello for project management.
More information can be found here.
📝 Conventions
📌 Keep this page updated as the pipeline evolves! 🚀